single fire
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Action Points regenerate 45% faster.
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 70% of your critical meter.
Legendary perks
Enemies killed with a ranged weapon have a 20% chance to explode.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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