Lucky Bastard
Your weapons weigh 75% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage when attacking the torso.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain Night Vision while sneaking.
Your ranged weapons ignore 40% armor.
Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Food and drink weights are reduced by 90%.
Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
You no longer take Rad damage from swimming and can breathe underwater.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Obtain more components when you scrap weapons and armor.
Guns break 50% slower.
While sneaking, you never trigger mines or floor-based traps.
Your running speed is increased by 20% when you have a ranged weapon equipped.
You are 75% harder to detect while sneaking.
Your ranged attacks do an additional 50% sneak attack damage.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Sneak to lose enemies, and running no longer affects stealth.
Your Action Points regenerate faster when not over encumbered.
Take no damage from falling.
Find more canned goods based on your LCK.
You find more bottle caps based on your LCK.
Find more non-explosive ammo based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Find more first aid Chems based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
When you craft anything, there is a 30% chance you'll get double results!
Chance your weapon will greatly repair itself when hitting an enemy.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.