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My
 build
Fallout 76 · Character

lvl
1
49 SPECIAL
points left
Save this build
S
1
not enough 10 pts
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
1
Martial Artist

Your melee weapons weigh 20% less, and you can swing them 10% faster.

lvl
16
3
Pain Train

Devastate and stagger enemies by sprinting into them with Power Armor.

lvl
41
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
1
Strong Arm

50% increased throwing range.

lvl
5
P
1
not enough 1 pt
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
1
Picklock

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
5
E
1
not enough 8 pts
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
3
Ghoulish

Radiation now regenerates even more of your lost Health!

lvl
36
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Homebody

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

lvl
19
C
1
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
1
1 pt unused
add intelligence perks
A
1
not enough 1 pt
2
Action Boy

Action Points regenerate 30% faster.

lvl
2
L
1
not enough 2 pts
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
2
Storm Chaser

Gain high health regeneration while outside during rain or Rad Storms.

lvl
35
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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Carry Weight
160
AP
70
HP
290
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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