Director General
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SPECIAL points
Companions
Bobbleheads
+1 Perception.
+1 Intelligence.
+1 Strength.
Plus 25% critical damage with ballistic guns.
Plus 25% critical damage with Melee Weapons.
Fusion cores last 10% longer.
+1 Charisma.
+1 Endurance.
Magazines
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Increases speech challenge success chance.
Quests
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Kills made by your melee weapons will restore some of your Action Points.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
When your health falls below 20%, do 4x damage for 30 seconds.
You rule the wastes! Your outposts can construct all Raider structures!
Consumables
Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.
With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.
Weapons
10 sec
10 sec
Increased damage after each consecutive hit on the same target.
40% less Action Point cost.
Armor Sets
Power Armor Sets
Effects
Set it here to see what they really contribute.