Lucky Bastard
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The weight of all junk items is reduced by 50%.
Gain Night Vision while sneaking.
Gain more VATS accuracy based on your PER.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 20% armor.
Focus fire to gain +1% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Gain Energy Resistance based on your PER.
You deal 20% more damage per crippled limb your target has.
You no longer take Rad damage from swimming and can breathe underwater.
Take 15% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
There's no chance you'll get addicted to alcohol.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Increased Damage and Energy Resistance based on END while not diseased.
Players you revive are fully healed.
Guns break 20% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
You do +10% ranged damage to close enemies.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged weapons do +6% weak spot damage.
Your enhanced reflexes allow you to reload weapons 10% faster.
Your running speed is increased by 10% when you have a ranged weapon equipped.
V.A.T.S. criticals now do +50% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
A Mysterious Savior will occasionally appear to revive you when downed.
The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
Weak point damage is increased by 15%.
Gain 2 HP per second while in combat.
Critical Hits now only consume 85% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.