Just Walk At Em
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More: Endgame builds
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Condition
Loadout
Burns the target for 30 points. Targets on fire take extra damage.
While blocking, creates a ward that protects against spells for up to 50 points.
When Health is low, has a chance to heal wearer and damage nearby enemies.
Melee and unarmed attacks do 20 more damage. Block 20% more damage with your shield.
Increases Poison Resistance by 75%.; Increases Magic Resistance by 17%.; Opponents in melee range have 5 points of health absorbed per second. Increases Poison Resistance by 75%. Increases Magic Resistance by 17%.
Stamina regenerates 10% faster.; Increases Frost Resistance by 20%.
Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.
All spells cost 10% less Magicka to cast.
Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.
Powers
Your Breton blood gives you 25% resistance to magic.
Absorb 50% of the Magicka from hostile spells for 60 seconds.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Shouts
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.