Ghoul Gunner
Min-Maxed for the Red Terror, using all available Herbivore food buffs (left out Bobs, Mags and Chems), AP should be exceptionally high, crit chance almost maxed, usable in or out of PA.
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More: Boss Killer builds, Consumable builds, Endgame builds, Glass Cannon builds, Meta builds
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Nuka-Cola drinks are now twice as beneficial.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
The benefits of bobbleheads and magazines last twice as long.
Stimpaks and RadAway heal 60% faster.
Increase fire damage based on your INT.
Stimpaks restore more HP based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Action Points regenerate 45% faster.
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 70% of your critical meter.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (10)
Crit Damage: +1 (30m)
Max Health: +80 (1h)
Perception: +4 (30m)
Endurance: +4 (30m)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Luck: +2 (30m)
Luck: +6 (3m), Strength: +2 (3m), Endurance: +2 (3m), Perception: -1 (3m)
Agility: +2 (30m)
Max AP: +16 (25s), Physical Resistance: +30 (5m)
Experience: +20% (1h), Max AP: +8 (25s)
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