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Level 70
s.
p.
e.
c.
i.
a.
l.

BoS Sentinel
Fallout 4
Heavy Gunner, Energy Weapons, Power Armor
build
Published · Updated

Made this build mostly just so I can have a guideline for my next Fallout 4 playthough. Not intended for the most 'meta' gameplay. Ad victoriam!

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More: Crafting builds, Mule builds, Roleplay builds, Solo builds, Tank builds

lvl
70
5 lvl-ups to
SPECIAL points
Perk Chart
S.
10
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 3 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Heavy guns now do double damage.
11
21
35
47
Strong Back
When overencumbered, you can fast travel.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
24
50
P.
4
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Attacks with non-automatic rifles now do 40% more damage and ignore 15% of a target's armor.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
4
Toughness
You now have +30 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
3
Cap Collector
Buying and selling prices at vendors are now much better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
9
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
18
30
49
Gun Nut
You gain access to Rank 2 gun mods.
13
25
39
Hacker
You can hack Expert terminals.
9
21
33
Scrapper
You can salvage rare components like circuitry, nuclear material, and fiberoptics when scrapping weapons and armor. Items with favorited components are highlighted.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
2
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Your automatic weapons now do 80% more damage and gain a chance to stagger opponents.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
3
Fortune Finder
You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
5
25
40
Scrounger
There is a chance to gain ammo when firing the last round in your clip.
7
24
37
Bloody Mess
You now inflict +15% damage in combat.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

add perk

Bobbleheads

Strength

+1 Strength.

Medicine

Stimpaks do 10% more healing.

Repair

Fusion cores last 10% longer.

Barter

Prices are 5% better

Big guns

Plus 25% critical damage with heavy weapons.

Energy weapons

Plus 25% critical damage with energy weapons.

add perk

Magazines

Tesla Science

Energy weapons inflict +45% critical damage.

add perk

Quests

add perk

Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Final Judgment
69
Fire Rate
341
shots per
10 sec
Automatic
Ammo
500Fusion Core
Range
0
143
227
100%50%
AP Cost
33
Reload Time
4.9s
4444
29.3
Legendary
Rapid

25% faster fire rate, 15% faster reload.

Modifications
Standard Barrel
Standard.
Overcharged Capacitor
Superior damage.
Gun Nut (2)
Science! (4)
Reflex Sight
Better focus and sighted accuracy.
Science! (4)
Beam Focuser
Better range, accuracy, and recoil.
Science! (4)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
175
181
70
3548.5
118.3
A
 
+1
P
 
+1
Carry Weight
 
+110
hat
Recon Marine Helmet
Cunning
21
21
10
A
 
+1
P
 
+1
450
14
fh
eyewear
covered by Recon Marine Helmet
mask
covered by Recon Marine Helmet
clothing
Brotherhood of Steel Uniform
1
5
5
20
2
torso
Recon Marine Chest Piece
Titan's
Assault Marine Armor
Pneumatic
52
51
10
1155
32.5
fh
left arm
Recon Marine Left Arm
Martyr's
Assault Marine Armor
Strengthened
24
24
10
728
16.8
fh
right arm
Recon Marine Right Arm
Sprinter's
Assault Marine Armor
Strengthened
24
24
10
728
16.8
fh
left leg
Deep Pocketed Assault Marine Armor Left Leg
Assault Marine Armor
Deep Pocketed
23
23
10
Carry Weight
 
+10
227.5
15.4
fh
right leg
Strengthened Assault Marine Armor Right Leg
Assault Marine Armor
Strengthened
23
23
10
210
16.8
fh
backpack
Military Backpack - Survival
Adds additional Carry Weight.
Gear: Survival
Patch: BoS
7
5
10
Carry Weight
 
+100
30
4
cc
Armor set

Power Armor Sets

Combined
988
653
1050
3680
98.2
S
 
+1
AP Regen
 
+16
power helmet
Visionary's T-60c Helm
T-60 Helmet Armor
Powered
VATS Matrix Overlay
182
122
150
AP Regen
 
+5
630
13.2
power torso
Exemplar's T-60c Torso
T-60 Torso Armor
VATS Enhanced
Core Assembly
282
187
300
AP Regen
 
+6
1050
22
power left arm
T-60 Left Arm
T-60 Left Arm Armor
No Misc Mod
130
85
150
160
15
power right arm
T-60 Right Arm
T-60 Right Arm Armor
No Misc Mod
130
85
150
160
15
power left leg
Honor
T-60 Left Leg Armor
Powered
Optimized Servos
132
87
150
AP Regen
 
+5
840
16.5
power right leg
Vengeance
T-60 Right Leg Armor
Punishing
Optimized Servos
132
87
150
840
16.5
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (451 / 450.5)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
10
5
4
3
9
3
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
560
HP
450.5
AP
115
XP
+27%
Settlement Size
13
VATS Accuracy
+20%
Crit Meter per Hit
+10%
Resistances
205
181
70
Incoming Damage
x0.7
-15%
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