Skip to content
Lvl 49
9 / 9
7 / 9
4 / 8
1 / 10
5 / 12
4 / 10

Legendary Tank
Skyrim
Tank Block Focus
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl 49
Based on spent perk points
You get 35305 XP from skills
You need 33000 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
480
stamina
150
magica
150
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Quick Reflexes ,
Power Bash
40
Shield Wall (3/5)
50
Elemental Protection ,
Deadly Bash
60
Shield Wall (4/5)
70
Block Runner ,
Disarming Bash
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
0 xp
0
2
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
1065 xp
0
5
0
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4930 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
90
Avoid Death
Alteration
0 xp
0
1
5
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Nordic Sword
Sword
73
11
Speed
1
Reach
1
Stagger
0.75

Absorb 20 points of Health.

at your skill×2.5

Absorb 25 points of Magicka.

at your skill×2.5
Flawless · +6.4 damage
290
12
db
left hand
Dawnguard Shield
58
26

Increases Magic Resistance by 20%.

at your skill×2.5

Block 40% more damage with your shield.

at your skill×3.13
Flawless · +6.4 armor
240
10
dg
head
Konahrik
Heavy Armor
108
24

When Health is low, has a chance to heal wearer and damage nearby enemies.

Flawless · +6.4 armor
Daedric Smithing
3200
7
18
hands
Dawnguard Gauntlets
Heavy Armor
58
10

Block 40% more damage with your shield.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
Flawless · +6.4 armor
25
4
13
dg
body
Dawnguard Heavy Armor
Heavy Armor
165
34

Restoration spells cost 25% less to cast.

at your skill×3.13

Increases your Health by 62 points.

at your skill×3.13
Flawless · +12.8 armor
425
42
27
dg
feet
Dawnguard Heavy Boots
Heavy Armor
70
13

Increases Shock Resistance by 46%.

at your skill×3.13

Increases Fire Resistance by 46%.

at your skill×3.13
Flawless · +6.4 armor
85
9
13
dg
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Fire Resistance by 46%.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Frost Resistance by 46%.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
542
Stamina
150
Magicka
200
Carry
325
Armor
457
−69.9%
Magic
60%
Fire
85%
Frost
85%
Shock
46%
Warmth
96
Share