S26 RT/ABX-03 PYRO
Season 26 high-INT daily driving / raids build, using unique weapons and the Pyro-Technician perk to balance xp gains and damage output.
I mostly use the Red Terror and ABX-03 in combat- in raids, I include the Night Person perk and a +3 INT mod on a Night Light to get an extra XP boost at the end of each stage.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
When your Glow is high, makes you immune to staggering attacks.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Your ranged weapons ignore 40% armor.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Gain more max HP per point in END.
Armor provides 20% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 200% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +15% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (17)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +20% (1h), Max AP: +8 (25s)
Max Health: +80 (1h)
Highlights Living Targets (5m), Intelligence: +5 (5m)
Experience: +10% (1h), Damage: +20% (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
+5% XP in a team (1h)
+100% Heavy Gun Crit Damage (1h)
+20% Heavy Gun Damage (2h)
Experience: +5% (2h)
+20% Energy Gun Damage (2h)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +12 (25s), Charisma: +3 (90m)
Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)
Max AP: +12 (25s)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.