Jeanioz
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More: Endgame builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Those under the sign of The Lady regenerate Health and Stamina more quickly.
Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.
Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.
Once a day, those under the sign of The Shadow can become invisible for an extended period.
Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
Once a day, those under the sign of The Tower have the option to automatically open an Expert or lower lock.
Condition
Powers
Anywhere gold coins might be found, Imperials always seem to find a few more.
Calms nearby people for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Health and Stamina regenerate 25% faster.
Raises all dead around you to fight for you for 200 seconds.
Reanimate a dead body to fight for you for 180 seconds.
Paralyzes and does 25 points of damage per second to the target for 5 seconds.
Become invisible for 60 seconds. Activating an object or attacking will break the spell.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
Unlock any Expert level lock once per day.
Increases Magic Resistance by 15%.
You do more combat damage to the opposite sex.
Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Healing spells cure 10% more.
Dragons do 25% less melee damage.
For 120 seconds you automatically become invisible while sneaking.
Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.
Summons Karstaag to fight for you for 120 seconds. You may only use this ability 1 time, and only while outdoors.
You stagger 25% less and foes stagger 25% more.
Ebony Mail is silent when sneaking and creates a cloud of poison when in combat.
Draws upon Stamina to release a scorching blast of steam that deals 15 points of damage per second.
Fully restores your Health, Magicka, and Stamina.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Stealth skills are all 10% more effective.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Your attacks, shouts, and destruction spells do no damage to your followers when in combat.
Loadout
Absorb 25 points of Health and 25 points of Stamina per second from the target.
Calms less powerful opponents for 60 seconds, and traps their souls should they die.
If target dies within 20 seconds, fills a soul gem.
Absorb 10 points of Health.
Block 40% more damage with your shield.
Heals the target 10 points per second, but not undead, atronachs, or machines.
Can swim underwater without drowning.
One-handed attacks do 35% more damage.
Stamina regenerates 50% faster.
Wearer is muffled and moves silently.
Carrying capacity increased by 75 points.; Increases your Stamina by 20 points.
Health regenerates 50% faster.
Increases Poison Resistance by 100%.
Shouts
A Shout for help from the beasts of the wild, who come to fight in your defense.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Shout defies steel, as you rip the weapon from an opponent's grasp.
And the weak shall fear the Thu'um, and flee in terror.
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Coax both magical and mortal energies from your hapless opponent.
The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Inhale air, exhale flame, and behold the Thu'um as inferno.
Your breath is winter, your Thu'um a blizzard.
Your Thu'um freezes an opponent solid.
The Voice soothes wild beasts, who lose their desire to fight or flee.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Shout at time, and command it to obey, as the world around you stands still.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.