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Level 50
s.
p.
e.
c.
i.
a.
l.

The Night Warrior
Fallout 4
All-Rounder
build
Published · Updated

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More: Crafting builds, Endgame builds, Exploration builds, Long Range builds, Melee builds

lvl
50
Perk Chart
S.
4
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
7
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You now have +50 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
6
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
You become totally undetectable while submerged.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
3
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
3
V.A.N.S.
Gain +2 to Perception.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
1
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
5
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
22
41
49
Idiot Savant
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

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Bobbleheads

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Magazines

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Quests

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

The Gainer
168
Fire Rate
19
shots per
10 sec
Bolt Action
Ammo
6.44 Round
Range
0
107
179
100%50%
AP Cost
21
Reload Time
3.3s
540
6.4
Legendary
Incendiary

Sets target on fire for 15 points of damage.

Modifications
Advanced Receiver
Exceptional damage. Improved rate of fire.
Gun Nut (4)
Comfort Grip
Improved recoil and hip-fire accuracy.
Reflex Sight
Better focus and sighted accuracy.
Bull Barrel
Improved hip-fire accuracy.
Gun Nut (3)
Swap
Steel Sword
74
AP Cost
35
825
4
Legendary
Furious

Increased damage after each consecutive hit on the same target.

Modifications
Sharp Blade
Targets bleed. Exceptional damage.
Blacksmith (1)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
271
199
35
2297.5
69.506
S
 
+2
E
 
+1
A
 
+2
P
 
+1
Carry Weight
 
+100
hat
Iron Helmet
Fortifying
Polymer Combat Armor
Reinforced
31
6
S
 
+2
E
 
+1
1072.5
7.1
cc
eyewear
covered by Iron Helmet
mask
covered by Iron Helmet
clothing
Armored Minuteman Outfit
Ballistic Weave Mk5
110
110
A
 
+1
P
 
+1
Ballistic Weave
110
3
torso
Ultra-Light Polished Metal Chest Piece
Heavy Armor
Polished Metal
Ultra-Light Build
47
33
350
5.786
left arm
Weighted Polished Metal Left Arm
Heavy Armor
Polished Metal
Weighted
28
17
232.5
23.31
right arm
Weighted Polished Metal Right Arm
Heavy Armor
Polished Metal
Weighted
28
17
232.5
23.31
left leg
Freefall Armor Left Leg
Freefall
Light Armor
Brotherhood of Steel
Ultra-Light Build
10
8
15
135
1
right leg
Freefall Armor Right Leg
Freefall
Light Armor
Brotherhood of Steel
Ultra-Light Build
10
8
15
135
2
backpack
Military Backpack - Survival w/ Sleeping Bag
Adds additional Carry Weight.
Gear: Survival w/ Sleeping Bag
Patch: NCR #1
7
5
A
 
+1
Carry Weight
 
+100
30
4
cc
Armor set

Power Armor Sets

Combined
740
490
1050
890
97
S
 
+7
power helmet
T-51 Helmet
T-51 Helmet Armor
No Misc Mod
140
90
150
80
12
power torso
Reactive T-51 Torso
T-51 Torso Armor
Reactive Plates
240
160
300
225
22
power left arm
Bracers T-51 Left Arm
T-51 Left Arm Armor
Optimized Bracers
90
60
150
162.5
16.5
power right arm
Bracers T-51 Right Arm
T-51 Right Arm Armor
Optimized Bracers
90
60
150
162.5
16.5
power left leg
T-51 Left Leg
T-51 Left Leg Armor
No Misc Mod
90
60
150
130
15
power right leg
T-51 Right Leg
T-51 Right Leg Armor
No Misc Mod
90
60
150
130
15
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (439 / 439)
Rads: 0
Night
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
6
13
7
3
6
3
5
S.
P.
E.
C.
I.
A.
L.
Carry Weight
360
HP
439
AP
90
XP
+18%
Settlement Size
13
VATS Accuracy
+52%
Crit Meter per Hit
+13%
Resistances
321
449
75
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