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Silent Cobra
Skyrim
Stealth Poisoner
build
by @h4z2
Published

Build limited to only 6 skills. Main Skill (Alchemy) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Stealthy Alchemist whos main form of dealing with enemies is reverse pickpocketing poisons with help from poison runes as well.

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More: Challenge builds, Consumable builds, Stealth builds

lvl 36
Based on spent perk points
You get 29580 XP from skills
You need 18375 XP to level up
Race
Redguard
+10
One Handed
+5
Smithing, Block, Archery, Destruction, and Alteration
Unlocks: Resist Poison, Adrenaline Rush
Standing Stones
The Shadow Stone

Once a day, those under the sign of The Shadow can become invisible for an extended period.

Unlocks: The Shadow Stone
The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
100
stamina
100
magica
100
You can increase your attributes 35 times
Health
95
Stamina
100
Magicka
100
Carry
350
Armor
152
−27.2%
Poison
50%
Warmth
71
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
5
Archery
0 xp
0
2
0
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
40
Agile Defender (3/5)
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Light Foot
50
Silent Roll
Lockpicking
0 xp
0
1
5
Pickpocket
4930 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Poisoned ,
Light Fingers (3/5) ,
Cutpurse
60
Light Fingers (4/5)
70
Misdirection
80
Light Fingers (5/5)
100
Perfect Touch
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner
40
Alchemist (3/5)
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting
25
Apprentice Illusion
50
Adept Illusion
75
Expert Illusion
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
0
Restoration
4930 xp
1
0
0
15
Novice Restoration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Redguard
Resist Poison
constant

Your Redguard blood gives you 50% resistance to poison.

Adrenaline Rush
power · 1/day

Stamina regenerates 10x faster for 60 seconds.

The Shadow Stone
The Shadow Stone
power · 1/day

Become invisible for 60 seconds. Activating an object or attacking will break the spell.

The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Poison Rune
adept restoration

Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.

db
246
left hand
Poison Rune
adept restoration

Cast on a nearby surface, it explodes for 3 points of poison damage when enemies come near.

db
246
Aetherial Crown

Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.

2250
2
18
dg
Leather Bracers of Major Deft Hands
Light Armor
20
7

Pickpocket success is 25% better.

improve · Fine
25
2
13
Blackguard's Armor
Light Armor
94
33

Carrying capacity increased by 50 points.

improve · Fine
600
7
27
db
Blackguard's Boots
Light Armor
38
13

Pickpocket success is 40% better.

improve · Fine
200
2
13
db
add backpack
Gold Ring
Jewelry
add enchantment
choose variant
75
0.25
Necklace of Peerless Sneaking
Jewelry

Sneaking is 40% better.

120
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Dismay

And the weak shall fear the Thu'um, and flee in terror.

Recovery: 50s
Add Shout
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