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Dual wielding argonian
Skyrim
Dual wield argonian
build
Published · Updated

This build focuses on rapid attacks with two weapons, allowing their respective effects to trigger. You only need to invest in HP—no need to level up stamina or magic. For defense, utilize Ebonyflesh, stealth, Close Wounds, and spell absorption—all further enhanced by vampirism. I chose the Argonian race for their stealth capabilities and their unique racial power. It isn’t overpowered, but with a bit of planning, it will carry you all the way to the end.

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More: Budget builds, Close Range builds, Melee builds, Solo builds

lvl 32
Based on spent perk points
You get 14755 XP from skills
You need 14725 XP to level up

Be careful with Dwarven machines. They have incredible detection, are strong and fast, and are also immune to the "absorb life" enchantment. I carry a "muffle" spell in case I run into them, as well as a sword enchanted with fire and lightning.

You will need to buy 20% Enchanter's Elixirs; this is not optional. Since this boost—combined with the Necromage perk—will raise the "Fortify Destruction" effect to 35%, you will only need to use 3 enchantment slots on your gear instead of 4.

There is a counterproductive interaction between "Hist Skin" and being a vampire that you need to be aware of. The vampire's weakness to sunlight reduces your passive health regeneration rate to 0%. This means that "Hist Skin" has no value to multiply, and consequently, it will not regenerate any of your health. For this reason, you should only travel outdoors at night.

Acquire vampirism as quickly as possible; otherwise, certain passive effects—such as those from the Atronach—will not receive the percentage-based boost.

Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
410
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
15
Steel Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
2365 xp
0
7
0
15
Armsman (1/5)
20
Armsman (2/5)
30
Dual Flurry (1/2)
50
Dual Flurry (2/2)
70
Dual Savagery
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
255 xp
0
3
0
15
Stealth (1/5)
30
Backstab
Lockpicking
0 xp
0
2
5
Pickpocket
0 xp
0
2
0
Speech
90 xp
0
2
0
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
2275 xp
0
7
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
40
Respite
50
Adept Restoration
70
Necromage
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Mage Armor (1/3)
50
Adept Alteration ,
Mage Armor (2/3)
70
Stability ,
Mage Armor (3/3)
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage four vampirism, three or more days without feeding. The gifts and the weakness to fire and the sun are at their strongest, and people turn hostile. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows

Loadout

right hand
Steel Mace
Mace
40
10
Speed
0.8
Reach
1
Stagger
1

Absorb 22 points of Health.

at your skill×2.8

Absorb 28 points of Magicka.

at your skill×2.8
Fine · +1 damage
Steel Smithing
65
14
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Steel Sword
Sword
32
8
Speed
1
Reach
1
Stagger
0.75

Burns the target for 28 points. Targets on fire take extra damage.

at your skill×2.8

Target takes 28 points of shock damage, and half as much Magicka damage.

at your skill×2.8
Fine · +1 damage
Steel Smithing
45
10
left hand
Steel Sword
Sword
32
8
Speed
1
Reach
1
Stagger
0.75

Absorb 22 points of Health.

at your skill×2.8

Absorb 28 points of Stamina.

at your skill×2.8
Fine · +1 damage
Steel Smithing
45
10
Close Wounds
adept restoration

Heals the caster 100 points.

126
Muffle
apprentice illusion

You move more quietly for 180 seconds.

144
head
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.

Destruction spells cost 28% less to cast.

at your skill×3.5

Magicka regenerates 70% faster.

at your skill×3.5
18
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.

One-handed attacks do 45% more damage.

at your skill×3.5

Sneaking is 45% better.

at your skill×3.5
13
body
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.

Destruction spells cost 28% less to cast.

at your skill×3.5

Increases your Health by 70 points.

at your skill×3.5
27
feet
Boots
Any cloth shoes. No armor rating; Mage Armor keeps working and enchantments do the rest.

One-handed attacks do 45% more damage.

at your skill×3.5

Sneaking is 45% better.

at your skill×3.5
13
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Destruction spells cost 28% less to cast.

at your skill×3.5

Increases your Stamina by 70 points.

at your skill×3.5
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases your Magicka by 70 points.

at your skill×3.5

Increases your Health by 70 points.

at your skill×3.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Argonian
Resist Disease (Argonian)
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing (Argonian)
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Vampirism · stage 4
Resist Frost (Vampirism stage 4)
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire (Vampirism stage 4)
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease (Vampirism)
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison (Vampirism)
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight (Vampirism stage 4)
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain (Vampirism stage 4)

Absorb 5 points of Health per second from the target.

Vampire's Servant (Vampirism stage 4)
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Add Shout

Consumables (2)

Potions, Food & Drink
Found or bought, no alchemy needed
Creamy Crab Bisque
Craftable Food

Stamina is increased by 25 points for 720 seconds.

Restores 2 points of Stamina per second for 720 seconds.

Restores 380 Hunger

8 0.5
cc
×1
Hot Vegetable Soup
Craftable Food

Restores 1 points of Health per second for 720 seconds.

Warmth is increased by 25 points for 300 seconds.

Restore 200 points of Cold.

Restores 380 Hunger

5 0.5
cc
×1
Total weight 1
Crafted Potions
Crafted with this build's Alchemy skill, perks and gear
Craft Potion Effect
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
1
0
0
already +0%
Smithing potion bonus %
0
5
0
already +0%
Enchanting bonus %
0
1
2
already +0%
Character stats
Health
550
Stamina
195
Magicka
220
Carry
300
Fire
-50%
Frost
50%
Poison
100%
Disease
100%
Warmth
96
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