Dual wielding argonian
This build focuses on rapid attacks with two weapons, allowing their respective effects to trigger. You only need to invest in HP—no need to level up stamina or magic. For defense, utilize Ebonyflesh, stealth, Close Wounds, and spell absorption—all further enhanced by vampirism. I chose the Argonian race for their stealth capabilities and their unique racial power. It isn’t overpowered, but with a bit of planning, it will carry you all the way to the end.
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More: Budget builds, Close Range builds, Melee builds, Solo builds
Be careful with Dwarven machines. They have incredible detection, are strong and fast, and are also immune to the "absorb life" enchantment. I carry a "muffle" spell in case I run into them, as well as a sword enchanted with fire and lightning.
You will need to buy 20% Enchanter's Elixirs; this is not optional. Since this boost—combined with the Necromage perk—will raise the "Fortify Destruction" effect to 35%, you will only need to use 3 enchantment slots on your gear instead of 4.
There is a counterproductive interaction between "Hist Skin" and being a vampire that you need to be aware of. The vampire's weakness to sunlight reduces your passive health regeneration rate to 0%. This means that "Hist Skin" has no value to multiply, and consequently, it will not regenerate any of your health. For this reason, you should only travel outdoors at night.
Acquire vampirism as quickly as possible; otherwise, certain passive effects—such as those from the Atronach—will not receive the percentage-based boost.
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Condition
Loadout
Absorb 22 points of Health.
Absorb 28 points of Magicka.
Improves the caster's armor rating by 100 points for 60 seconds.
Burns the target for 28 points. Targets on fire take extra damage.
Target takes 28 points of shock damage, and half as much Magicka damage.
Absorb 22 points of Health.
Absorb 28 points of Stamina.
Heals the caster 100 points.
You move more quietly for 180 seconds.
Destruction spells cost 28% less to cast.
Magicka regenerates 70% faster.
One-handed attacks do 45% more damage.
Sneaking is 45% better.
Destruction spells cost 28% less to cast.
Increases your Health by 70 points.
One-handed attacks do 45% more damage.
Sneaking is 45% better.
Destruction spells cost 28% less to cast.
Increases your Stamina by 70 points.
Increases your Magicka by 70 points.
Increases your Health by 70 points.
Powers
Your Argonian blood gives you 50% resistance to disease.
Your Argonian lungs can breathe underwater.
Invoke the power of the Hist to recover Health ten times faster for 60 seconds.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Your Vampiric blood gives you 50% resistance to Frost.
Your Vampiric blood gives you 50% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.
Improved night vision for 60 seconds.
Absorb 5 points of Health per second from the target.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Creatures and people up to level 8 won't fight for 30 seconds.
Vampire is invisible and has improved night vision for 180 seconds.
Shouts
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Consumables (2)
Stamina is increased by 25 points for 720 seconds.
Restores 2 points of Stamina per second for 720 seconds.
Restores 380 Hunger
Restores 1 points of Health per second for 720 seconds.
Warmth is increased by 25 points for 300 seconds.
Restore 200 points of Cold.
Restores 380 Hunger