Heavy ghoul
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More: Boss Killer builds, Leveling builds, Long Range builds, Tank builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+25% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Guns break 50% slower.
Food in your inventory will spoil 45% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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