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Level 300+
s15
p9
e4
c3
i5
a10
l10

Heavy ghoul
Fallout 76
build
Published

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More: Boss Killer builds, Leveling builds, Long Range builds, Tank builds

lvl
300+
S
15
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

P
9
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
10
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Resolute Veteran
gatling-gun
Steadfast
lvl 50
495
Fire Rate
25
shots per
10 sec
Automatic
Ammo
2505mm
Range
0
189
379
100%50%
AP Cost
17 (6%) 17.1 shots before AP is depleted
30.24
840.875
-5
-20%
Legendary effects
Steadfast
+50 Damage Resistance While Aiming
Minimum Bullet Storm Stack Count +5
Modifications
Speedy Receiver
Weight: +10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Standard Magazine
No Muzzle
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Swap
Valkyrie
gatling-laser
Bully's
lvl 45
221
Fire Rate
45
shots per
10 sec
Automatic
Ammo
500Core
Range
0
137
274
100%50%
AP Cost
10 (3%) 29 shots before AP is depleted
38.34
1396
Legendary effects
Bully's
+25% Damage per Crippled Limb Your Target Has
+2% Spin Up Speed per Bullet Storm Stack
Modifications
Vicious Gatling Laser Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Charging Barrels
Range: +50%
Weight: +63%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +26%
Speed: -75%
Energy Damage: +100%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
V63-HELGA
gatling-laser
Hitman's
lvl 45
111
Fire Rate
182
shots per
10 sec
Automatic
Ammo
500Core
Range
0
87
175
100%50%
AP Cost
9 (3%) 32.2 shots before AP is depleted
29.7
880
Legendary effects
Hitman's
+25% Damage While Aiming
Projectiles penetrate up to three targets
Modifications
Vicious Gatling Laser Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Weight: +15%
AP Cost: -10%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Red Terror
light-machine-gun
Swift
lvl 50
156
124.757
225.624/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
123
246
100%50%
AP Cost
10 (3%) 29 shots before AP is depleted
9.6
652.5
Legendary effects
Swift
Reload Speed: +15%
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Standard Barrel
Standard Stock
Standard Magazine
No Muzzle
Foundation's Vengeance
minigun
Bloodied
lvl 45
128
Fire Rate
182
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
90
181
100%50%
AP Cost
7 (2%) 41.4 shots before AP is depleted
19.8
337.5
-4
+5%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
+5 Max Bullet Storm Stacks While Under 25% HP
Modifications
Standard Barrel
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Final Word
50-cal-machine-gun
Rapid
lvl 45
288
Fire Rate
114
shots per
10 sec
Automatic
Ammo
250.50
Range
0
91
183
100%50%
AP Cost
13 (4%) 22.3 shots before AP is depleted
22.5
586.25
Legendary effects
Rapid
Speed: +25%
Gain 1 Bullet Storm Stack on Kill
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Gatling Plasma
lvl 50
124
124
Fire Rate
91
shots per
10 sec
Automatic
Ammo
500Core
Range
0
85
170
100%50%
AP Cost
14 (5%) 20.7 shots before AP is depleted
18
250
Legendary effects
Modifications
Standard Receiver
Standard Barrel
Standard Core Receptacle
Standard Nozzle
Standard Sight
Gauss Minigun
lvl 50
234
Fire Rate
91
shots per
10 sec
Automatic
Ammo
5002mm EC
Range
0
126
252
100%50%
AP Cost
14 (5%) 20.7 shots before AP is depleted
18
150
Legendary effects
Modifications
No Sights
No Tesla Coil
Standard Barrel
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (444.643 / 445)
Glow: 1000
Caps: 24000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 21
Bullet Storm
20 / 20
Character stats
18
22
14
6
24
23
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
290
HP
445
XP
+72%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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