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Level 50
s7
p13
e12
c4
i11
a8
l1

Ranger Danger
Fallout 76
build
Published

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lvl
50
S
7
1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
13
1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

E
12
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
4
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
11
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Gunsmith
lvl
11

Guns break 35% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
White Knight
lvl
39

Your armor breaks 40% slower and is cheaper to repair.

A
8
1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Action Boy
lvl
2

Action Points regenerate 30% faster.

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Ammosmith
lvl
34

Produce 40% more rounds when crafting ammunition.

L
1
1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.286 / 449)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
8
13
13
4
11
8
1
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
215
AP
208
HP
449
XP
+33%
Resistances
94
110
55
0
0
0
0
Evasion Chance
0.04
Incoming Damage
x0.971

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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