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Level 145
s.
p.
e.
c.
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a.
l.

Power Revamp
Fallout 4
build
Published

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lvl
145
14 lvl-ups to
SPECIAL points
Perk Chart
S.
10
Iron Fist
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Heavy guns now do double damage.
11
21
35
47
Strong Back
When overencumbered, running costs 50% less action points.
10
20
30
40
Steady Aim
Hip-fire damage is improved when firing any gun.
28
49
Basher
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
24
50
P.
7
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
14
Locksmith
Your bobby pins never break during lockpicking.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You now have +50 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
7
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
6
Cap Collector
You can now invest a total of 500 caps to raise a store's buying capacity.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
9
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
When hacking, you never get locked out of a terminal when things go wrong.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
When you successfully hack a robot, you can give it specific commands.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
8
Gunslinger
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
7
15
27
42
Commando
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
Your Action Points now regenerate 75% faster.
18
38
Moving Target
Sprinting costs 50% fewer Action Points.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
Quick and efficient. You gain 10 additional Action Points.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
3
Fortune Finder
You find even more bottle caps in containers.
5
25
40
Scrounger
There is a chance to gain ammo when firing the last round in your clip.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Intelligence

+1 Intelligence.

Agility

+1 Agility.

Luck

+1 Luck.

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Magazines

Guns and Bullets

Ballistic weapons do +50% critical damage.

Junktown Vendor

Get better prices when buying from vendors.

Tesla Science

Energy weapons inflict +45% critical damage.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Astoundingly Awesome 6

Do +5% damage against Mirelurks.

Astoundingly Awesome 14

Do +5% damage against Super Mutants.

Astoundingly Awesome 7

Do +5% damage at night.

Astoundingly Awesome 1

Regenerate 1 point of health per minute.

Astoundingly Awesome 8

Gain +5 Action Points.

Astoundingly Awesome 3

Take 5% less damage from robots.

Astoundingly Awesome 11

RadAway heals +5% radiation damage.

Astoundingly Awesome 10

Gain +5 Radiation Resistance.

Astoundingly Awesome 13

Do +5% damage against Ghouls.

Astoundingly Awesome 5

Gain +5 Poison Resistance.

Live & Love 4

Gain +25% XP from persuading women.

Live & Love 7

Gain +25% XP from persuading men.

Wasteland Survival 2

Take 5% less damage from insects.

RCW Conversion Schematics

You can craft ammo conversion mods for Laser RCW.

Wasteland Survival 4

Access new decoration items in workshop settlements.

Wasteland Survival 5

Diamond City is now permanently marked on your map.

Wasteland Survival 7

Swim +25% faster.

Wasteland Survival 8

Take 5% less damage from melee attacks.

Islander's Almanac 5

You've unlocked Sludge based recipes.

Islander's Almanac 4

You receive 10% less damage from Radiation based attacks.

Islander's Almanac 3

You've unlocked POI map markers across the island.

Islander's Almanac 2

You have a 5% higher VATS chance against animals you are in combat with.

Islander's Almanac 1

You take 5% less damage from Mirelurk melee attacks.

SCAV! 1

Increases speech challenge success chance.

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

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Quests

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Apparel with armor pieces worn over it. The first set is worn, extras become swap-ins.

Power Armor Sets

Combined
1220
790
1050
1525
101.2
S
 
+1
AP Regen
 
+6
Unarmed Damage
 
+30
power helmet
Targeting X-01 Helmet
X-01 Helmet Armor
Targeting HUD
220
140
150
175
13.2
power torso
Assembled X-01 Torso
X-01 Torso Armor
Core Assembly
320
210
300
AP Regen
 
+6
350
22
power left arm
Hydraulic X-01 Left Arm
X-01 Left Arm Armor
Hydraulic Bracers
170
110
150
Unarmed Damage
 
+15
250
16.5
power right arm
Hydraulic X-01 Right Arm
X-01 Right Arm Armor
Hydraulic Bracers
170
110
150
Unarmed Damage
 
+15
250
16.5
power left leg
Optimized X-01 Left Leg
X-01 Left Leg Armor
Optimized Servos
170
110
150
250
16.5
power right leg
Optimized X-01 Right Leg
X-01 Right Leg Armor
Optimized Servos
170
110
150
250
16.5
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (1039 / 1039)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
10
7
7
6
9
8
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
450
HP
1039
AP
180
AP Regen
+4.5
XP
+27%
Settlement Size
16
VATS Accuracy
+28%
Crit Meter per Hit
+10%
Resistances
50
250
45
+5
Incoming Damage
x0.7
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