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Lvl 51
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iMPERIAL
Skyrim
Paladino / Clérigo
build
Published · Updated

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lvl 51
Based on spent perk points
You get 36327 XP from skills
You need 35625 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
100
stamina
450
magica
250
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
3276 xp
0
8
3
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Quick Reflexes ,
Deflect Arrows
50
Elemental Protection
70
Block Runner
100
Shield Charge
Two-handed
0 xp
0
1
5
One-handed
3030 xp
0
8
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
2716 xp
0
7
6
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Frost (1/2) ,
Augmented Flames (1/2) ,
Augmented Shock (1/2)
40
Impact
60
Augmented Frost (2/2) ,
Augmented Flames (2/2) ,
Augmented Shock (2/2) ,
Deep Freeze
70
Disintegrate
Restoration
2835 xp
0
7
9
15
Novice Restoration
20
Regeneration
40
Respite
Alteration
0 xp
0
1
5
Enchanting
14700 xp
2
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Sword
Any one-handed sword. Balanced speed and damage. One-Handed perks apply.

50% chance for each element of Fire, Frost and Shock to do 31 points of damage.

at your skill×3.13

Absorb 25 points of Stamina.

at your skill×2.5
Sword
Any one-handed sword. Balanced speed and damage. One-Handed perks apply.

50% chance for each element of Fire, Frost and Shock to do 31 points of damage.

at your skill×3.13

Target takes 31 points of shock damage, and half as much Magicka damage.

at your skill×3.13
left hand
Shield
Any shield, light or heavy. Block governs its use; its weight class feeds the matching armor skill.

Increases Magic Resistance by 20%.

at your skill×2.5

Increases Fire Resistance by 46%.

at your skill×3.13
head
Heavy Helmet
Any heavy helmet, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.

Destruction spells cost 25% less to cast.

at your skill×3.13

Restoration spells cost 25% less to cast.

at your skill×3.13
18
hands
Heavy Gauntlets
Any heavy gauntlets, iron to Daedric. Count toward Heavy Armor perks and skill leveling.

Block 40% more damage with your shield.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
13
body
Heavy Armor
Any heavy cuirass, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.

Destruction spells cost 25% less to cast.

at your skill×3.13

Restoration spells cost 25% less to cast.

at your skill×3.13
27
feet
Heavy Boots
Any heavy boots, iron to Daedric. Count toward Heavy Armor perks and skill leveling.

One-handed attacks do 40% more damage.

at your skill×3.13

Increases Fire Resistance by 46%.

at your skill×3.13
13
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Restoration spells cost 25% less to cast.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Destruction spells cost 25% less to cast.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Add Power

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
100
Stamina
450
Magicka
250
Carry
475
Armor
50
−6%
Magic
45%
Fire
85%
Warmth
71
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