iMPERIAL
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Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Loadout
50% chance for each element of Fire, Frost and Shock to do 31 points of damage.
Absorb 25 points of Stamina.
50% chance for each element of Fire, Frost and Shock to do 31 points of damage.
Target takes 31 points of shock damage, and half as much Magicka damage.
Increases Magic Resistance by 20%.
Increases Fire Resistance by 46%.
Destruction spells cost 25% less to cast.
Restoration spells cost 25% less to cast.
Block 40% more damage with your shield.
One-handed attacks do 40% more damage.
Destruction spells cost 25% less to cast.
Restoration spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Increases Fire Resistance by 46%.
Restoration spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Destruction spells cost 25% less to cast.
One-handed attacks do 40% more damage.
Powers
Anywhere gold coins might be found, Imperials always seem to find a few more.
Calms nearby people for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Combat skills are all 10% more effective.
Shouts
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.