My buildStarfield · Character
Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Skills
Laser weapons do 10% more damage.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Weapons
Powers
Armor
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.