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My
 build
Cyberpunk 2077 · Character

Lvl
22
PP
21
/ 21
63
/ 87
Save this build
Level
22
Based on attributes
Perk
Points
21
/ 21
21
from leveling up
0
from skill rewards
0
from perk shards
Body
8
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
Reflexes
14
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 2
Cool
6
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
5
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
10
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Dynalar Sandevistan

Press the cyberware button to activate and deactivate. When active: Slows time by 50% (you are not slowed) +5% Crit Chance +5% Crit Damage Max Duration: 8 sec.

Cooldown: 55 sec.

18
2
3
4
5
+
++
Frontal Cortex
implant
implant
implant
Nervous System
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 8 sec.

12
2
3
4
5
+
++
implant
implant
Ocular System
Basic Kiroshi Optics

-25% camera detection speed

6x optical zoom when scanning or aiming.

1
1
2
3
4
5
+
++
Capacity
63 / 87
Arms
implant
Hands
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +10% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
33
1
2
3
4
5
+
++
implant
implant
Armor
149
Skeleton
Bionic Joints

Armor – simple but effective.

8
75
1
2
3
4
5
+
++
implant
requires License to Chrome (rank 3)
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

8
4
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +5% Health Item effectiveness

14
1
2
3
4
5
+
++
implant
implant
Face
implant

Weapons

0/3
Weapon
The loadout holds 3; extras go to a switchable stash.

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Dynalar Sandevistan
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
221Health
149Armor
1RAM
200Carry Weight
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