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Level 100
s.
p.
e.
c.
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l.

Minuteman General
Fallout 4
Minutemen
build
Published

Uses a Laser Musket (Legendary effect doesn't really matter) and a revolutionary sword

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More: Long Range builds, Roleplay builds

lvl
100
10 lvl-ups to
SPECIAL points
Perk Chart
S.
4
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
8
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your bobby pins never break during lockpicking.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You now have +50 Energy Resistance.
11
21
35
42
Sniper
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
2
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
8
Cap Collector
Buying and selling prices at vendors are now much better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Your companion can carry more items.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
6
V.A.N.S.
Gain +2 to Perception.
36
Medic
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
You can hack Master terminals.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
8
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
Your Action Points now regenerate 75% faster.
18
38
Moving Target
Sprinting costs 50% fewer Action Points.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
9
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You find even more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

United We Stand
 garvey

Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.

Gift of Gab
 piper

Thanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.

Killshot
 maccready

Thanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.

Know Your Enemy
 danse

Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.

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Bobbleheads

Perception

+1 Perception.

Intelligence

+1 Intelligence.

Strength

+1 Strength.

Agility

+1 Agility.

Luck

+1 Luck.

Endurance

+1 Endurance.

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Magazines

Junktown Vendor

Get better prices when buying from vendors.

Massachusetts Surgery

Inflict +18% limb damage.

Tesla Science

Energy weapons inflict +45% critical damage.

Tumblers Today

Gain a bonus to lockpicking.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Astoundingly Awesome 6

Do +5% damage against Mirelurks.

Astoundingly Awesome 14

Do +5% damage against Super Mutants.

Astoundingly Awesome 8

Gain +5 Action Points.

Astoundingly Awesome 1

Regenerate 1 point of health per minute.

Astoundingly Awesome 3

Take 5% less damage from robots.

Astoundingly Awesome 2

Do +5% damage with scoped weapons.

Astoundingly Awesome 13

Do +5% damage against Ghouls.

Live & Love 1

Companions gain +10 health.

Live & Love 2

Companions do +5% damage.

Live & Love 3

Companions have +10 carry weight.

Live & Love 4

Gain +25% XP from persuading women.

Live & Love 7

Gain +25% XP from persuading men.

Live & Love 6

Companions gain +5 Damage Resistance and Energy Resistance.

Live & Love 8

Gain +5% XP while adventuring with a companion.

Live & Love 10

Companions do 5% more damage.

Wasteland Survival 6

+10% discount from food and drink vendors.

Wasteland Survival 9

Collect extra meat from animal kills.

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Quests

Protector of Acadia

When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.

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Effects

Effects
Add addictions and diseases to factor their penalties into your stats.

Weapons

VATS Enhanced Rifle
Legendary
VATS Enhanced

Improved VATS hit chance, 25% less Action Point cost.

Modifications
Weapon
Throwables
Molotov Cocktail
51
AP Cost50
Blast Radius8.9m
20
0.5
Throwable

Armor Sets

Combined
47
80
66
11.1
C
 
+4
Carry Weight
 
+100
AP
 
+5
hat
Minutemen General's Hat
C
 
+1
15
2
eyewear
Black-Rim Glasses
C
 
+1
8
0.1
mask
clothing
Minutemen General's Uniform
45
80
C
 
+1
13
5
torso
covered by Minutemen General's Uniform
left arm
covered by Minutemen General's Uniform
right arm
covered by Minutemen General's Uniform
left leg
covered by Minutemen General's Uniform
right leg
covered by Minutemen General's Uniform
backpack
Military Backpack - Ammo
Adds additional Carry Weight.
Gear: Ammo
Patch: Minutemen (Circle)
2
C
 
+1
Carry Weight
 
+100
AP
 
+5
30
4
cc
Armor set

Power Armor Sets

Combined
Choose your armor pieces
power helmet
power torso
power left arm
power right arm
power left leg
power right leg
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (437 / 436.5)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
4
10
2
12
6
8
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
HP
436.5
AP
150
AP Regen
+4.5
XP
+18%
Settlement Size
22
VATS Accuracy
+40%
Crit Meter per Hit
+19%
Resistances
97
330
0
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