Lvl 64
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Ylva Shield-Shank
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lvl 64
Based on spent perk points
You get 58505 XP from skills
You need 55125 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
350
stamina
480
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted ,
Fists of Steel
40
Juggernaut (3/5)
50
Tower of Strength ,
Cushioned
60
Juggernaut (4/5)
70
Matching Set ,
Conditioning
80
Juggernaut (5/5)
100
Reflect Blows
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Power Bash ,
Deflect Arrows ,
Quick Reflexes
40
Shield Wall (3/5)
50
Deadly Bash ,
Elemental Protection
60
Shield Wall (4/5)
70
Block Runner ,
Disarming Bash
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
4725 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Deep Wounds (1/3) ,
Skullcrusher (1/3) ,
Limbsplitter (1/3)
40
Barbarian (3/5)
50
Devastating Blow
60
Barbarian (4/5) ,
Deep Wounds (2/3) ,
Skullcrusher (2/3) ,
Limbsplitter (2/3)
70
Sweep
80
Barbarian (5/5)
90
Deep Wounds (3/3) ,
Skullcrusher (3/3) ,
Limbsplitter (3/3)
100
Warmaster
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3) ,
Hack and Slash (1/3)
40
Armsman (3/5)
50
Savage Strike ,
Critical Charge
60
Armsman (4/5) ,
Bladesman (2/3) ,
Hack and Slash (2/3)
80
Armsman (5/5)
90
Bladesman (3/3) ,
Hack and Slash (3/3)
100
Paralyzing Strike
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
4840 xp
1
0
0
Sneak
4930 xp
1
0
0
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
4930 xp
1
0
0
Alteration
4930 xp
1
0
0
Enchanting
0 xp
0
1
5
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
The beast blood of Hircine. Once a day you can take Beast Form: claws, howls, and feeding on the fallen to heal and stay transformed longer. Lycanthropes are immune to all diseases and gain no rested bonus from sleep.
Lycanthropy
Beast Form, Resist Disease
Selected Perks
Bestial Strength4/4, Animal Vigor, Totem of Ice Brothers, Gorging, Savage Feeding, Totem of Terror, Totem of the Moon, Totem of the Predator
These picks take 165 feedings on corpses in Beast Form.
Loadout
right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
shoulder
add shoulder
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Powers
Nord
Resist Frost (Nord)
constant
Your Nord blood gives you 50% resistance to Frost.
Battle Cry
power · 1/day
Targets flee for 30 seconds.
Fortify Warmth (Survival Mode, Nord)
constant
Your Nord blood improves your resistance to cold environments by 25 points.
cc
Lycanthropy
Beast Form
power · 1/day
Take on the form of the wolf.
Resist Disease (Lycanthropy)
constant
Your beast blood increases Disease Resistance by 100%.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Consumables
Potions, Food & Drink
Craft Potion Effect
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
480
Magicka
100
Carry
490
Frost
50%
Disease
100%
Warmth
25