Sign Maxxing
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Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Emits a continuous stream of fire that damages enemies.
Stamina regeneration in combat: +0.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.
Potion duration time and bomb damage: +2%
Decoctions increase maximum Vitality by 300 for the decoction's effective duration.
Potion duration time and bomb damage: +2%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Consuming food regenerates Vitality for 15 minutes.
Vitality gain: +3%
Increases non-physical damage (fire, frost, force, magic, poison) by 9%.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Loadout
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Consuming food regenerates Vitality for 15 minutes.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Increases non-physical damage (fire, frost, force, magic, poison) by 9%.
Vitality gain: +3%
Mutations
Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
Gear
Any food consumed regenerates 400% more Vitality, but everything tastes like pierogis.
Foes set alight by Igni explode when they die and ignite nearby foes.
Alchemy
Increases Sign intensity. Extended duration. Signs always apply their special effects.
Accelerates Stamina regeneration. Extended duration. Never expires at night.
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Performing actions that consume Stamina regenerates Vitality.