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Level 46

Sign Maxxing
The Witcher 3 Remastered
build
Published · Updated

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lvl
46
Lowest level for this build
Combat
5 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

add Combat skills
Signs
19 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Firestream

Emits a continuous stream of fire that damages enemies.

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
12 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

Delayed Recovery

When Toxicity is above 70%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 300 for the decoction's effective duration.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
16 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Gourmand

Consuming food regenerates Vitality for 15 minutes.

Vitality gain: +3%

Elemental Attunement

Increases non-physical damage (fire, frost, force, magic, poison) by 9%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

add General skills
Skill points
In skills
52
In mutations
25
Total spent
77
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Mutagen
Group 1
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

2 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

4 pts
Mutagen
Group 2
3/3
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

6 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

8 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

10 pts
Mutagen
Group 3
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

12 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

15 pts
Gourmand

Consuming food regenerates Vitality for 15 minutes.

Vitality gain: +3%

18 pts
Mutagen
Group 4
3/3
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

22 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

26 pts
Elemental Attunement

Increases non-physical damage (fire, frost, force, magic, poison) by 9%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Add learned skills to a group and slot its mutagen: the mutagen's bonus grows with every skill of its colour in the group.

Mutations

3
Researched 8
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
3/3
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
2 mutations
Refreshment

Each potion dose heals 30% Vitality.

Potion duration time and bomb damage: +6%

4 mutations
Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

8 mutations
12 mutations
Research
Researched
8/ 12
Active
Euphoria at 215 toxicity: +161.25% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
25
Greater mutagens
988

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1045 / 1231
10%
1773
strong
1916 / 2256
10%
1772
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Dumplings

Any food consumed regenerates 400% more Vitality, but everything tastes like pierogis.

Made from 2× Pyerog, Tvarog
Level 1 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
GrandmasterGriffin setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1442 / 1704
10%
2447
strong
2644 / 3124
10%
2447
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Perun runestone
+5% Adrenaline gain
Runestone
Greater Perun runestone
+5% Adrenaline gain
Runestone
Greater Perun runestone
+5% Adrenaline gain
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Crossbow
RelicLevel 30
96 / 91piercing damage
vs humans / monsters10 base+200% attack power5% crit
+1–2% Adrenaline gain+1–10% Bonus experience from monsters+1–10% Bonus experience from humans and nonhumans
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Variant
Relic
Item level
30
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Griffin armor
GrandmasterGriffin setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Eruption

Foes set alight by Igni explode when they die and ignite nearby foes.

Made from Greater Igni, Quen, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
GrandmasterGriffin setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Gauntlets
Trousers
Griffin trousers
GrandmasterGriffin setmediumLevel 40
91 armor
+9% Slashing resistance+6% Piercing resistance+8% Monster damage resistance+33% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Trousers
Boots
Griffin boots
GrandmasterGriffin setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Boots
Mask
Set bonuses
Griffin set
6 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
Superior Petri's Philter

Increases Sign intensity. Extended duration. Signs always apply their special effects.

+25% Sign intensity
25 toxicity106s5 doses
Superior Tawny Owl

Accelerates Stamina regeneration. Extended duration. Never expires at night.

+10/s Stamina regen in combat
20 toxicity71s5 doses
Superior Swallow

Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.

+80/s Vitality regen+80/s Vitality regen in combat
20 toxicity24s5 doses
potion
Decoctions
Forktail decoction

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

+50% Attack power+50% Sign intensityConditional, not in the character stats
50 toxicity35 min
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity35 min
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity35 min
decoction
Toxicity
Toxicity
215 / 217
2 freedamage above 109
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6699
Toxicity
217
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
161.3%
Bonus damage
73
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
33%
Stamina regen in combat
31.4/s
Signs
Sign intensity
293%
Igni intensity
30%
Yrden intensity
30%
Defense
Armor
509
Vitality regen
81/s
Vitality regen in combat
81/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
18%
Resistances
Slashing resistance
45%
Piercing resistance
35%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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