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Level 50
s.
p.
e.
c.
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l.

Diamond Fury
Fallout 4
Raider Batter
build
This is a guide with 6 notes
Published

I had never before created a build based on Luck-related perks, nor one with an evil alignment. This build proves somewhat challenging on the Very Hard difficulty setting; if you prefer a more relaxed experience, play on Normal. But if that’s not your style, have fun on Very Hard! I also wanted to try creating a comedic character, so I opted for a baseball player who turned out to be completely unhinged.

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More: Challenge builds, Endgame builds, Leveling builds, Glass Cannon builds, Meta builds

lvl
50

For this build, I didn't pick the Intelligence bobblehead because I wanted to get the most out of the Idiot Savant perk.

Perk Chart
S.
9
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
While standing still, you may automatically disarm enemies that use melee weapons against you.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
5
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
6
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
2
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
1
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
Shoot first, kill first, with access to base level and Rank 1 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
17
28
41
Chemist
Any chems you take last 50% longer. Far out.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
2
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
10
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
11
34
Better Criticals
Your criticals now do 2.5x as much extra damage.
15
40
Critical Banker
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
17
43
50
Grim Reaper's Sprint
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
29
50

As for companions, I decided to limit myself to just three, in this order: Cait, Strong, and Cage. Regarding bobbleheads, I chose only those that actually help with my build. The same applies to magazines (one of the magazines in Massachusetts Surgery requires completing MacCready’s quest, which I decided to skip). As for the DLCs, I just decided to only do the Nuka-World questline and I choose to side with the Disciples and the Pack .

Companions

Trigger Rush
 cait

Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.

Berserk
 strong

Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.

Lessons in Blood
 gage

Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.

add perk

Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Agility

+1 Agility.

Luck

+1 Luck.

Barter

Prices are 5% better

Medicine

Stimpaks do 10% more healing.

Speech

All vendors have 100 more caps.

Explosives

Plus 15% damage with explosives.

Melee

Plus 25% critical damage with Melee Weapons.

add perk

Magazines

Barbarian

Critical Hits with unarmed and melee attacks do +50% damage.

Junktown Vendor

Get better prices when buying from vendors.

Massachusetts Surgery

Inflict +16% limb damage.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

add perk

Quests

Chosen Disciple

Kills made by your melee weapons will restore some of your Action Points.

Pack Alpha

Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.

Wasteland Warlord

You rule the wastes! Your outposts can construct all Raider structures!

add perk

Consumables (2)

You can complete the "Diamond City Blues" quest to obtain a dozen chems, which will allow you to craft Bufftats and Psycho Jet.

Bufftats

+3 Strength, +3 Endurance, +65 max Health and +3 Perception for 8 minutes.

0% 0.1
×25
Psycho Jet

Slow Time, +25% Damage, +35 Damage Resist and +40 Max AP for 15 seconds.

0% 0.1
×25
Total effect
Str
 
+3
Per
 
+3
End
 
+3
HP
 
+65
AP
 
+35
 
+35
Damage
 
+25%
Total weight 5

Weapons

I got the Rockville Slugger from Moe in Diamond City, and later on in the game, I replaced it with the bat that Mason gives you after beating the Nuka-World questline.

Baseball Bat
302
108
AP Cost
35
214
12.2
Legendary
Furious

Increased damage after each consecutive hit on the same target.

Modifications
Weighted & Indigo
Physical Damage: +50%
Weight: +40%
Blacksmith (2)
Searing Puncturing Rocket
Adds Fire damage. Armor piercing. Chance to cripple. Extra limb damage. Superb damage.
Blacksmith (3)
Science! (4)
Swap
Rockville Slugger
199
AP Cost
26
158
5.7
Legendary
Quickdraw

Costs 25% less Action Points.

Modifications
Increased damage vs armored targets
Weighted & Yellow
Physical Damage: +50%
Weight: +40%
Blacksmith (2)
Bladed
Targets bleed. Exceptional damage.
Blacksmith (2)
Weapon
Throwables
Baseball Grenade
145
AP Cost20
Blast Radius8.9m
40
1
Throwable

Armor Sets

The blue batting helmet and baseball uniform can be obtained from Moe in Diamond City, and the uniform can be upgraded by completing side quests for the Railroad. The Devastator's Chestpiece can be purchased from KL-E-O in Goodneighbor. The Protector's Arms can be purchased from Arturo Rodriguez in Diamond City. The Destroyer's right leg can be purchased from Alexis Combes in Vault 81, and the left leg from Daisy in Goodneighbor.

To obtain bottlecaps most effectively: I used to sell everything I collected from looting enemies or opening chests. After acquiring the bobbleheads, all the Junktown Vendor magazines, a set of gear that boosts Charisma (hat, glasses, and outfit), and 5 Grape Mentats, I managed to purchase all 5 pieces of armor at a significantly lower price.

Combined
211
214
2716
70.651
S
 
+1
A
 
+1
hat
Blue Batting Helmet
2
5
5
1
eyewear
mask
clothing
Armored Baseball Uniform
Ballistic Weave Mk5
Armorer (4)
110
110
S
 
+1
A
 
+1
Ballistic Weave
110
3
torso
Devastator's Chestpiece
Punishing
Heavy Armor
Polished Metal
Armorer (4)
Pneumatic
Armorer (4)
49
35
1375
37.609
left arm
Protector's Left Armguard
Assassin's
Medium Armor
Studded Leather
Armorer (4)
Weighted
Armorer (4)
12
19
154
9.296
right arm
Protector's Right Armguard
Mutant Slayer's
Medium Armor
Studded Leather
Armorer (4)
Weighted
Armorer (4)
12
19
154
9.296
left leg
Destroyer's Left Leg
Sprinter's
Light Armor
Polymer Combat Armor
Armorer (4)
Custom Fitted
Armorer (3)
13
13
459
4.125
right leg
Destroyer's Right Leg
Sprinter's
Light Armor
Polymer Combat Armor
Armorer (4)
Custom Fitted
Armorer (3)
13
13
459
6.325
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (533 / 533)
Rads: 0
Day
Alone
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
13
8
9
2
1
3
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
HP
533
AP
125
XP
+3%
Settlement Size
12
VATS Accuracy
+32%
Crit Meter per Hit
+20%
Resistances
356
274
0
Incoming Damage
x0.75
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