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Body
5
Ref.
3
Cool
10
Int.
3
Tech.
9
9
Level
Relic

Delroy "Dice" Murphy
Cyberpunk 2077
Chrome Jockey
build
Published

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Lvl
9
PP
10
/ 10
53
/ 53
Level
9
Based on attributes
Perk
Points
10
/ 10
8
from leveling up
2
from skill rewards
0
from perk shards
Body
5
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
3
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
10
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
9
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
BioDyne Berserk

Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

Cooldown: 45 sec.

reflexes · +1% Crit Chance during Berserk per Attribute Point.

20
2
3
4
5
+
++
Frontal Cortex
implant
implant
implant
Nervous System
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +28% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++
implant
implant
Ocular System
implant
Capacity
53 / 53
Arms
implant
Hands
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
146
2
3
4
5
+
++
implant
implant
Armor
231
Skeleton
implant
implant
requires License to Chrome (rank 3)
Legs
Lynx Paws

+50% quieter movement +12% crouched movement speed -20% fall damage

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
34
2
3
4
5
+
++
Circulatory System
implant
implant
implant
Face
implant

Weapons

3/3
M-10AF Lexington
Power Pistol
37.1
Damage
DPS190.4
Attack Speed8/s
Headshot Bonus+25%
Magazine20
Reload Time0.9s
1
2
3
4
5
+
++
Mod
mod
Mod
mod
Scope
scope
Muzzle
muzzle
Off-hand
Ashura
Smart Sniper Rifle
464.1
Damage
DPS119
Attack Speed1.7/s
Headshot Bonus+60%
Magazine1
Reload Time1.8s
1
2
3
4
5
+
++

Locks onto only one enemy at a time.

Mod
Headhopper
Headshot Damage: +20%

+2 lock-on target(s) +30% lock-on speed +20% headshot damage

4
5
Mod
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
M-179e Achilles
Tech Precision Rifle
91.4
Damage
DPS149.6
Attack Speed5/s
Headshot Bonus+50%
Projectiles5
Magazine9
Reload Time2.3s
1
2
3
4
5
+
++
Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
weapon

Grenades

1/1 + 1
CHAR Incendiary Grenade
Grenade
3.5m radius

Applies Burn for 5 sec.

Deals additional damage to armored enemies.

2
3
4
5
+
X-22 Flashbang Grenade
Grenade
7m radius

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

1
2
3
4
5
+
grenade

Quickhacks

BioDyne Berserk
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+2 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
150Health
231Armor
0RAM
250Carry Weight
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