NetNinja
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Points
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.
When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.
+6 Max RAM +35% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
Instantly recovers 45% Max RAM when available RAM falls to 20%.
+2 Max RAM
Cooldown: 75 sec.
intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.
-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.
Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
body · +0.5 Health per Attribute Point.
+20% Crit Chance with Blades and throwable weapons.
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.
Cooldown: 60 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+11% Mitigation Chance +11% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Thermal damage.
cool · +0.5% damage with this cyberware per Attribute Point.
When equipping or throwing a throwable weapon: +27% Crit Chance with throwable weapons for 6 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 900 sec.
intelligence · +0.05% to all dealt damage per Attribute Point.
Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
+7.5% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+250% RAM Regen Rate when available RAM is below 7.
intelligence · +0.1% damage reduction per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
+27% melee damage +20% melee Stamina cost
reflexes · +0.1% Crit Chance per Attribute Point.
Weapons
3/3 + 1Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
+50% effective range Gravity has no effect on trajectory.
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
Heavy weapon. Slightly reduces movement speed and jump height.
Let the lead fly! Shoot faster, deal more damage... accuracy be damned. Just don’t shoot your eye out.
Grenades
1/1 + 2Creates a smoke screen for 15 sec.
Applies Blinding for 12 sec.
-90% accuracy for affected human enemies for 15 sec.
Creates a toxic cloud with a 6-second duration that applies Poison.
-95% enemy melee damage for 25 sec.
Decreased movement speed for 5 sec. and -10% Stamina.
Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.
When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.
Disables enemy movement and cyberware that supports movement and dodging.
+15% melee damage against affected enemies.
Affected enemies are more susceptible to melee Finishers.
+5% Health and +2 RAM after performing Finishers on affected enemies.
Extends the base effect's duration.
+15% headshot and weakspot damage against the affected enemy.
Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.
Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.
Jams a target's weapon, rendering it temporarily unusable.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.
+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.
Reveals enemies and devices connected to the local network.
+25% lock-on speed with Smart weapons against Pinged enemies.
Highlights devices and allows you to quickhack them through walls.
Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.
Quickhacks queued after Memory Wipe are not traceable.
Forces all enemies to exit combat state.
Knocks out the enemy without making noise by crippling their nervous system.
-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.
Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.
Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.
-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.
+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.
Deafens the enemy, reducing their ability to detect you.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.