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Points
Cyberware
Press [IconicCyberware] to activate and deactivate. When active: Slows time by 50% (you are not slowed) +10% Crit Chance +5% Crit Damage Max Duration: 8 sec.
Cooldown: 50 sec.
reflexes · +0.1 sec. duration with this cyberware per Attribute Point.
Automatically negates an enemy quickhack.
+1 Max RAM
Cooldown: 45 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Effect active when scanning: Highlights enemies within 12.5 m. The effect remains active for 60 sec. after scanning.
6x optical zoom when scanning or aiming.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+12.25% Crit Chance with Blades and throwable weapons.
reflexes · +0.1% Crit Chance per Attribute Point.
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]
Deal Chemical damage.
cool · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +10% target lock duration +5% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +8% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
reflexes · +0.1% Crit Chance per Attribute Point.
Health Items now also give: +6% Armor for 5 sec. -18% all Stamina costs for 5 sec. These effects can stack.
technical · +0.5 Armor per Attribute Point.
Weapons
3/3Has a mean streak. Like its first owner. A Quick Melee Attack ignites the enemy and deals massive damage, but consumes all remaining bullets currently loaded in the gun.
Increases reload speed. Comes with a custom silencer.
The last hit in a combo guarantees Crit damage. While Optical Camo is active, all hits are critical and allow you to leap toward your target. Increases damage against Elite enemies.
Grenades
1/1Hits enemies with an explosive blast and shrapnel.
Quickhacks
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.