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Level 36
Body
9
Ref.
12
Cool
9
Int.
9
Tech.
18

e
Cyberpunk 2077
test build
build
Published

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Lvl
36
PP
34
/ 37
113
/ 154
Level
36
Based on attributes
Perk
Points
34
/ 37
35
from leveling up
2
from skill rewards
0
from perk shards
Body
9
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
12
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
2 / 2
Cool
9
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
9
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
1 / 1
Technical Ability
18
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
293Health
275Armor
6RAM
250Carry Weight

Cyberware

Capacity
113 / 154
Armor
275
Installed
10 / 22
Operating System
1 / 1
Dynalar Sandevistan

Press [IconicCyberware] to activate and deactivate. When active: Slows time by 50% (you are not slowed) +10% Crit Chance +5% Crit Damage Max Duration: 8 sec.

Cooldown: 50 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

18
2
3
4
5
+
++
Frontal Cortex
1 / 3
Self-ICE

Automatically negates an enemy quickhack.

+1 Max RAM

Cooldown: 45 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
implant
Ocular System
1 / 1
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 12.5 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Nervous System
1 / 3
Stabber

+12.25% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
implant
Arms
1 / 1
Toxic Mantis Blades

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]

Deal Chemical damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +10% target lock duration +5% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
implant
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
6
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
1 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +8% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
implant
Integumentary System
1 / 3
Nano-plating

5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
48
1
2
3
4
5
+
++
implant
Skeleton
1 / 3
Universal Booster

Health Items now also give: +6% Armor for 5 sec. -18% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
90
1
2
3
4
5
+
++
implant

Weapons

3/3
Malorian Arms 3516
Power Pistol
75.2
Damage
DPS250.4
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time1.4s
1
2
3
4
5
+
++
Iconic

Has a mean streak. Like its first owner. A Quick Melee Attack ignites the enemy and deals massive damage, but consumes all remaining bullets currently loaded in the gun.

Overwatch
Power Sniper Rifle
504.6
Damage
DPS186.7
Attack Speed0.4/s
Headshot Bonus+80%
Magazine4
Reload Time3s
1
2
3
4
5
+
++
Iconic

Increases reload speed. Comes with a custom silencer.

Scope
scope
Jinchu-maru
Blade Katana
152.1
Damage
DPS322.5
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

The last hit in a combo guarantees Crit damage. While Optical Camo is active, all hits are critical and allow you to leap toward your target. Increases damage against Elite enemies.

weapon

Grenades

1/1
F-GX Frag Grenade
Grenade
135 DMG
4m blast radius
1
2
3
4
5
+

Hits enemies with an explosive blast and shrapnel.

grenade

Quickhacks

Cyberdeck
Dynalar Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+2 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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