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Level 76

Metamorphosis Crit Tank Build
The Witcher 3 Remastered
Whirl to win
build
Published · Updated ·

This build is made to be an unkillable whirling tank who uses 7 Decoctions whilst still being a crit demon. This build uses the Arachas, Chort, Ekimmara, Grave Hag, Katakan, Water Hag and Ekhidna Decoctions and the Fullmoon, Maribor Forest, Tawny Owl, Thunderbold, Golden Oriole and Swallow Potions.

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More: Boss Killer builds, Consumable builds, Endgame builds, Melee builds, Tank builds

lvl
76
Lowest level for this build
Combat
17 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

add Combat skills
Signs
3 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
21 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

Frenzy

If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
17 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Adrenaline Burst

Increases Adrenaline generation by 2% and allows Signs to generate Adrenaline.

Vitality gain: +1%

Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

Manticore School Techniques

Each piece of Medium Armor increases sword damage by 2% and bomb damage by 2%.

Vitality gain: +1%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
58
In mutations
49
Total spent
107
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

2 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+30% Attack power
remove
Group 2
3/3
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

6 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

8 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

10 pts
Greater red mutagen
+15% Attack power
remove
Group 3
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

12 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

15 pts
Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

18 pts
Greater red mutagen
+15% Attack power
remove
Group 4
3/3
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

22 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

26 pts
Endure Pain

Increases maximum Vitality by 30% if Toxicity exceeds the safety threshold.

Potion duration time and bomb damage: +6%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+120%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
4/4
High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

2 mutations
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

4 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
8 mutations
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Metamorphosis
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Toussaint knight's steel sword
Crafted relicLevel 48
428 damage
damage / crit
crit chance
DPS
fast
1271 / 2127
40%
2689
strong
2142 / 3711
40%
2518
+20% Critical hit chance+100% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to cause burning
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Crafted relic
Forged from its diagram.
Item level
48
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets.
Oil
Superior Hanged Man's Venom
+50% Attack power versus humans and nonhumans
Oil · 60 charges
Steel sword
Silver sword
Aerondight
RelicLevel 76
870 damage
damage / crit
crit chance
DPS
fast
2504 / 3374
20%
4464
strong
4208 / 5802
20%
4115
Item level
76 auto
The drop you would get at level 76.The level on the item's tooltip, needed to equip it.
Set level
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has none: the Runewright adds three.
Oil
Superior necrophage oil
+50% Attack power versus Necrophages
Oil · 60 charges
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
100 / 96piercing damage
vs humans / monsters11 base+210% attack power25% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Ursine armor
GrandmasterUrsine setheavyLevel 40
240 armor
+32% Slashing resistance+26% Piercing resistance+25% Bludgeoning resistance+32% Monster damage resistance+22% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Nilfgaardian guardsman's gauntlets
Crafted relicheavyLevel 31
65 armor
+5% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+5% Monster damage resistance+50% Critical hit damage-2% Stamina regen
Variant
Crafted relic
Forged from its diagram.
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Boots
Mask
Set bonuses
Ursine set
1 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 5%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Manticore set
2 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Superior Full Moon

Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.

+1000 Vitality
25 toxicity4 min5 doses
Superior Maribor Forest

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.

+15% Adrenaline gain
20 toxicity2 min5 doses
Superior Tawny Owl

Accelerates Stamina regeneration. Extended duration. Never expires at night.

+10/s Stamina regen in combat
20 toxicity82s5 doses
Superior Thunderbolt

Extended duration. Grants 100% critical hit chance during storms.

+35% Attack power
25 toxicity2 min5 doses
Superior Golden Oriole

Extended duration. Poisons now heal instead of doing damage.

25 toxicity4 min5 doses
potion
Decoctions
Arachas decoction

Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.

50 toxicity41 min
Chort decoction

Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.

50 toxicity41 min
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity41 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity41 min
Grave hag decoction

Each foe slain accelerates Vitality regeneration for the duration of the battle.

+10/s Vitality regen in combat per killConditional, not in the character stats
50 toxicity41 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity41 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity41 min
decoction
Toxicity
Toxicity
465 / 227
238 over the maximumdamage above 114
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
17313
Toxicity
227
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
155%
Bonus damage
77
Fast attack power
24%
Critical hit chance
20%
Critical hit damage
100%
Adrenaline gain
79%
Stamina regen in combat
26.9/s
Signs
Sign intensity
28.1%
Quen intensity
30%
Defense
Armor
487
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
36%
Resistances
Slashing resistance
52%
Piercing resistance
36%
Bludgeoning resistance
30%
Monster damage resistance
49%
Elemental resistance
38.9%
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