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Level 20

Lvl 20 Whirling Tank Build
The Witcher 3 Remastered
build
This is a guide with 3 notes
Published · Updated

Lvl 20 version of my Metamorphosis Whirling Crrit Tank Build. This build starts at Lvl 20 after acquiring the basic Ursine Witcher Gear. The Build uses 2 Decoctions, the Arachas and Troll Decoctions. This build also uses 4 potions, the Full Moon, Maribor Forest, Thunderbolt and Tawny Owl potions.

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More: AoE builds, Beginner builds, Consumable builds, Melee builds, Tank builds

lvl
20
Lowest level for this build

First I recommend focusing down the combat tree to get Whirl as fast as possible as it is very good against groups of enemies and can stun lock enemies like Grave/Water Hags and Foglets. Then focus on getting both Whirl and Razor Focus maxed out. When you get to Velen start focusing on maxing out delusion for the many Dialogue checks in Velen. After maxing out Delusion start down the alchemy tree to max out Acquired Tolerance and then max out Protective Coating. Now you have a few choices you can either increase your Max Vitality or Max Toxicity in the general tree or go back to the combat tree and get Rend and Resolve. Also make sure to get all available Skill points from places of power in White Orchard, Velen, Novigrad and Skellige.

Combat
17 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

add Combat skills
Signs
3 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
9 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
8 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.

Vitality gain: +1%

Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

add General skills
Skill points
In skills
37
In mutations
0
Total spent
37
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
8

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

2 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+20% Attack power
remove
Group 2
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

6 pts
Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

8 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

10 pts
Greater red mutagen
+10% Attack power
remove
Group 3
3/3
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

12 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
15 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

18 pts
Greater red mutagen
+30% Attack power
remove
Group 4
3/3
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

22 pts
Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

26 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+100%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

For Gearing I recommend starting with exploring White Orchard and getting a crafted set of Hunters Gear and Upgrading the starting Chest piece and crafting the Viper swords found in White Orchard. Once you reach level 4 you can buy the Temerian set from the vender in white Orchard next to the bridge. When you reach level 7 you will want to equip all 6 pieces of the Armour of a Thousand Flowers set which you can acquire from the chest in Yennefers room in Vizima. When you reach level 10 you will want to buy the Nilfgaardian Armour from the Quartermaster at Crows Perch. At level 11 craft yourself a Pair of Griffin school Swords to replace your Flower swords. At level 16 you will want to buy yourself the Undvik Armour set from the Armourer in the Kaer Trolde Citadel. At level 17 craft yourself a pair of Cat school Swords to replace your Griffin swords. Finally at level 20 craft yourself a full set of Bear school Gear which the blueprints for can be acquired in Skellige. Then take it to the Runewright in north east Novigrad and upgrade it with extra slots in each of the armour pieces and then put Levity on the chest piece and Severance on both of the swords.

Steel sword
Ursine steel sword
BaseUrsine setLevel 20
204 damage
damage / crit
crit chance
DPS
fast
455 / 506
5%
763
strong
834 / 927
5%
762
+5% Adrenaline gain+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has 1: the Runewright adds two.
Oil
Superior Hanged Man's Venom
+50% Attack power versus humans and nonhumans
Oil · 60 charges
Steel sword
Silver sword
Ursine silver sword
BaseUrsine setLevel 20
314 damage
damage / crit
crit chance
DPS
fast
675 / 754
10%
1138
strong
1237 / 1381
10%
1138
+5% Critical hit chance+5% Adrenaline gain+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Severance

Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.

Made from Zoria, Veles, Perun
Level 2 Runeword
Takes all three sockets. This piece has 1: the Runewright adds two.
Oil
Superior necrophage oil
+50% Attack power versus Necrophages
Oil · 60 charges
Silver sword
Crossbow
Chest armor
Ursine armor
BaseUrsine setheavyLevel 20
135 armor
+15% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+18% Monster damage resistance+5% Adrenaline gain-10% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Levity

All equipped armor items are treated as Light Armor.

Made from Greater Aard, Mending, Reinforcement
Level 3 Glyphword
Takes all three sockets. This piece has 1: the Runewright adds two.
Chest armor
Gauntlets
Ursine gauntlets
BaseUrsine setheavyLevel 20
45 armor
+2% Slashing resistance+2% Piercing resistance+2% Monster damage resistance+2% Elemental resistance+5% Adrenaline gain-2% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Ursine trousers
BaseUrsine setheavyLevel 20
49 armor
+7% Slashing resistance+2% Piercing resistance+7% Monster damage resistance+5% Elemental resistance+5% Adrenaline gain-10% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Ursine boots
BaseUrsine setheavyLevel 20
49 armor
+2% Slashing resistance+2% Piercing resistance+2% Bludgeoning resistance+2% Monster damage resistance+5% Adrenaline gain-3% Stamina regen
Variant
Base
Item level
20
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Greater Glyph of Warding
+3% Elemental resistance
Glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

For Potions and Decoctions at the start of the game just use Swallow, Thunderbolt and Tawny Owl. When you can craft Maribor Forest for combat. once at about level 10 or 11 you can craft both the Troll and Ekimmara Decoctions, To get the mutagen for the Ekimmara Decoction you can find a Ekimmara in the cave where you get the basic Griffin Armour, make a save before you fight it and reload if it doesn't drop one. As for the Troll decoction go to the Crossroads sign post west of the Nilfgaardian camp in southern Velen and clear out the camp under the bridge west of it. Then teleport to White Orchard and back again and make a save, a Rabid Cave Troll should have spawned kill it and if it doesn't drop the mutagen reload and repeat. When you have both Decoctions you will want to use both at all times and when starting combat pop a Maribor Forest. This will make fights easier by having constant regen and regen on hitting and enemy.

Potions
Superior Maribor Forest

Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.

+15% Adrenaline gain
20 toxicity103s5 doses
potion
Decoctions
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity34 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity34 min
decoction
Toxicity
Toxicity
120 / 217
97 freedamage above 109
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6370
Toxicity
217
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
100%
Bonus damage
47
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
79%
Stamina regen in combat
14.4/s
Signs
Sign intensity
21.5%
Defense
Armor
278
Vitality regen
101/s
Vitality regen in combat
21/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
14%
Resistances
Slashing resistance
26%
Piercing resistance
11%
Bludgeoning resistance
7%
Monster damage resistance
29%
Elemental resistance
8.3%
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