Lvl 20 Bear School Build
This build is made for those crafting the Ursine armour as soon as it's first available at level 20. Build focuses on being a tank with high vitality and Quen whilst using heavy attacks.
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More: Beginner builds, Budget builds, Consumable builds, Melee builds, Tank builds
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Fast attacks increase the next strong attack's damage by 15%.
Adrenaline Point gain: +1%
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.
Potion duration time and bomb damage: +2%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.
Vitality gain: +1%
Increases maximum Vitality by 24%.
Vitality gain: +3%
Loadout
A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Increases maximum Vitality by 24%.
Vitality gain: +3%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.
Vitality gain: +3%
Mutations
Gear
Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.
Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.
When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.
Alchemy
Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.
Accelerates Stamina regeneration. Extended duration. Never expires at night.
Extended duration. Grants 100% critical hit chance during storms.
Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.