Modified Book-Friendly
Adding Delusion to Geralt's roster, since he makes frequent use of it in the books.
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After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Increases the maximum number of bombs in each slot by 1.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.
Potion duration time and bomb damage: +6%
All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.
Potion duration time and bomb damage: +2%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.
Vitality gain: +1%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Loadout
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing 100% additional damage. It has a 45% chance to instantly kill the target.
Adrenaline Point gain: +3%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Increases maximum Toxicity by 30.
Vitality gain: +3%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Mutations
Sword attacks deal 25% more damage to human opponents immune to counterattacks and monsters. In all other cases, if the attacker's Vitality is less than 25%, a counterattack immediately triggers a finisher.
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
Gear
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
All equipped armor items are treated as Light Armor.
Alchemy
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Accelerates Stamina regeneration.
Increases Attack Power.
Damage dealt is increased when Vitality is at its maximum.