Skip to content
Level 76

Toxic Angry Bear
The Witcher 3 Remastered
Heavy Attack Adrenalin
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Melee builds, Meta builds, Tank builds

lvl
76
Lowest level for this build
Combat
22 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Strength Training

Fast attacks increase the next strong attack's damage by 15%.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

add Combat skills
Signs
6 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
15 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Pyrotechnics

All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.

Potion duration time and bomb damage: +2%

Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
12 pts
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

add General skills
Skill points
In skills
55
In mutations
49
Total spent
104
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
9

Loadout

Greater red mutagen
+60% Attack power
remove
Group 1
3/3
Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

2 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+60% Attack power
remove
Group 2
3/3
Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

6 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

8 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+15% Attack power
remove
Group 3
3/3
Bear School Techniques

Each piece of Heavy Armor increases maximum Vitality by 6% and Strong Attack damage by 6%.

Vitality gain: +3%

12 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

15 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

18 pts
Greater blue mutagen
+45% Sign intensity
remove
Group 4
3/3
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

22 pts
Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

26 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+135%
Sign intensity
+45%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
2 mutations
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

4 mutations
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

8 mutations
Protective Coating

Adds 15% protection against attacks from the monster type targeted by the oil.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 150 toxicity: +112.5% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Ursine steel sword
GrandmasterUrsine setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1370 / 1742
10%
2345
strong
2674 / 3356
10%
2493
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Ursine silver sword
GrandmasterUrsine setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1898 / 2422
10%
3251
strong
3709 / 4670
10%
3459
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+20% Bonus experience from monsters
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Replenishment

After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.

Made from Greater Triglav, Morana, Dazhbog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
144 / 144piercing damage
vs humans / monsters25 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Precision bolt
12 piercing / 12 silver damage
7 Armor piercing
Bolt
Crossbow
Chest armor
Ursine armor
GrandmasterUrsine setheavyLevel 40
240 armor
+32% Slashing resistance+26% Piercing resistance+25% Bludgeoning resistance+32% Monster damage resistance+22% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Retribution

Gives a 30% chance of returning a portion of damage received to the attacker.

Made from Greater Quen, Igni, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Ursine gauntlets
GrandmasterUrsine setheavyLevel 40
87 armor
+6% Slashing resistance+6% Piercing resistance+4% Monster damage resistance+6% Elemental resistance+11% Adrenaline gain-2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Gauntlets
Trousers
Ursine trousers
GrandmasterUrsine setheavyLevel 40
91 armor
+11% Slashing resistance+6% Piercing resistance+10% Monster damage resistance+25% Elemental resistance+11% Adrenaline gain-10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Trousers
Boots
Ursine boots
GrandmasterUrsine setheavyLevel 40
91 armor
+6% Slashing resistance+6% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Adrenaline gain-3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Boots
Mask
Set bonuses
Ursine set
6 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 30%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
potion
Decoctions
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity37 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity37 min
Archgriffin decoction

If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.

50 toxicity37 min
decoction
Toxicity
Toxicity
150 / 217
67 freedamage above 109
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
8058
Toxicity
217
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
247.5%
Bonus damage
77
Strong attack power
24%
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
124%
Stamina regen in combat
9.8/s
Signs
Sign intensity
185.6%
Quen intensity
60%
Defense
Armor
509
Vitality regen
101/s
Vitality regen in combat
21/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
55%
Piercing resistance
44%
Bludgeoning resistance
30%
Monster damage resistance
50%
Elemental resistance
31%
Share