Dr. Jones
A professor's first sabbatical led to a strange moon, a coveted relic, and one furious collector. Now Dr. Jones mines remote worlds to dodge bounty hunters. When words fail, modded ballistic weapons and invisibility do the talking. With shipbuilding skills and a new obsession with outposts, this high-level explorer has a solution for every problem—and plenty of places to call home.
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You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.
You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert)
You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
Skills
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.
Physical damage is reduced by 5%.
Energy damage is reduced by 5%.
Moderately increased chance to recover from infections naturally.
Slightly increased chance to recover from injuries naturally.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
20% increased chance of success when persuading someone.
You can craft specialty food and drinks, and research additional recipes at a Research Lab.
Buy for 5% less and sell for 10% more.
You can force a target NPC at or below your level to stop fighting for a while.
Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
You can force a target NPC at or below your level to flee for a limited time.
You now have access to Bribery in speech challenges.
Additional crew can be assigned at outposts.
Companions gain affinity 25% faster.
You can have up to eight active crew members.
Ballistic weapons do 20% more damage.
Pistol kills grant +25% critical hit chance for 5 seconds.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Attacks ignore 50% of a target's armor.
Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
Rifles do 10% more damage.
Reload Ballistic weapons 30% faster.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
You can hold your breath longer with scoped weapons.
Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.
You can research and craft master-level weapon mods.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space.
Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
Outpost modules now cost 50% fewer resources to build.
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Increase grav jump range of jump drives by 15%.
Get more common and uncommon inorganic resources from surface objects.
Resources required to craft items and complete research projects is reduced by 10%.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Your shields will occasionally resist 100% of all damage received.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Allows the installation of experimental ship modules.
While hovering, time slows down and the world moves 70% slower around you.
EM ship weapons have a small chance of instantly disabling enemy engines.
Weapons
Powers
Armor
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.