Lvl 81
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StealSon
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lvl 81
Based on spent perk points
You get 0 XP from skills
You need 87000 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Thief Stone
Those under the sign of the Thief will learn all stealth skills 20% faster.
Attributes
health
700
stamina
300
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Critical Charge ,
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
100
Paralyzing Strike
Archery
0 xp
0
2
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Critical Shot (1/3)
40
Overdraw (3/5)
50
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Ranger
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
0 xp
0
1
5
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
0 xp
0
2
5
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab ,
Muffled Movement
40
Stealth (3/5) ,
Deadly Aim ,
Light Foot
50
Assassin's Blade ,
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5) ,
Keymaster
70
Misdirection
80
Light Fingers (5/5)
100
Perfect Touch
Speech
0 xp
0
1
5
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor ,
Intimidation
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
0 xp
0
2
0
15
Alchemist (1/5)
20
Alchemist (2/5)
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Loadout
right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Powers
Khajiit
Claws
constant
Khajiit claws do 12 points of damage.
Night Eye
power
Improved night vision for 60 seconds.
Fortify Warmth
constant
Your Khajiit blood improves your resistance to cold environments by 15 points.
cc
The Thief Stone
The Thief Stone
constant
All stealth skills increase 20% faster.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Consumables
Potions, Food & Drink
Craft Potion Effect
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
700
Stamina
300
Magicka
100
Carry
500
Warmth
15