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Level 18

DPS (MID Base Game)
The Witcher 3 Remastered
Level 18 - Float like a butterfly, sting like a bee
build
Published ·

  • Worked very well for me on Death March difficulty
  • The build hits like truck and moves like lightning
  • Focus on doing fast attacks and dodges (not heavy attacks and rolling)
  • Light armor and Quen are your friends (Feline Witcher Gear from level 17)
  • You will need to collect 13 Places of Power (Base game has 24 with 6 being located in White Orchard)
  • Mutagens are very powerful yet very grindy to acquire

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More: Glass Cannon builds

lvl
18
Lowest level for this build
Use lowest
Combat
19 pts
Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
0 pts
add Alchemy skills
General
11 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

Metabolic Boost

Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

add General skills
Skill points
In skills
30
In mutations
0
Total spent
30
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
3

Loadout

Lesser red mutagen
+30% Attack power
remove
Group 1
3/3
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

2 pts
Undying

When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.

Adrenaline Point gain: +3%

4 pts
Lesser red mutagen
+30% Attack power
remove
Group 2
3/3
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

6 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

8 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

10 pts
Lesser red mutagen
+7.5% Attack power
remove
Group 3
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

12 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

15 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

18 pts
Mutagen
Group 4
0/3
22 pts
26 pts
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+67.5%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Feline steel sword
BaseFeline setLevel 17
180 damage
damage / crit
crit chance
DPS
fast
426 / 471
5%
713
strong
701 / 784
5%
641
+5% Chance to cause bleeding+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Steel sword
Silver sword
Feline silver sword
BaseFeline setLevel 17
284 damage
damage / crit
crit chance
DPS
fast
646 / 717
5%
1082
strong
1059 / 1189
5%
968
+12% Aard intensity+5% Chance to cause bleeding+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Silver sword
Crossbow
Crossbow
CommonLevel 1
59 / 57piercing damage
vs humans / monsters5 base+101% attack power5% crit
Variant
Common
Item level
1
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Feline armor
BaseFeline setlightLevel 17
120 armor
+5% Slashing resistance+5% Piercing resistance+5% Monster damage resistance+10% Elemental resistance+5% Attack power+10% Stamina regen
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Glyphword
glyphword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Chest armor
Gauntlets
Feline gauntlets
BaseFeline setlightLevel 17
39 armor
+1% Slashing resistance+1% Piercing resistance+1% Monster damage resistance+5% Elemental resistance+5% Attack power+2% Stamina regen
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Feline trousers
BaseFeline setlightLevel 17
43 armor
+3% Slashing resistance+1% Piercing resistance+3% Monster damage resistance+7% Elemental resistance+5% Attack power+10% Stamina regen
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Feline boots
BaseFeline setlightLevel 17
43 armor
+2% Slashing resistance+1% Piercing resistance+1% Monster damage resistance+4% Elemental resistance+5% Attack power+3% Stamina regen
Variant
Base
Item level
17
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Feline set
0 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 0%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5210
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
87.5%
Bonus damage
45
Fast attack power
24%
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
18%
Stamina regen in combat
12.5/s
Signs
Sign intensity
20%
Defense
Armor
245
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
11%
Piercing resistance
8%
Monster damage resistance
10%
Elemental resistance
26%
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