DPS (before expansions)The Witcher 3 Remastered30 - Float like a butterfly, sting like a beebuild by @SlagonviaPublished · Updated ·
- My earlier level 18 build syncs with this
- Worked very well for me on Death March difficulty
- The build hits like truck and moves like lightning
- Focus on doing fast attacks and dodges (not heavy attacks and rolling)
- Light armor and Quen are your friends (Feline Witcher Gear from level 17)
- You will need to collect 13 Places of Power (Base game has 24 with 6 being located in White Orchard)
- Mutagens are very powerful yet very grindy to acquire
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Glass Cannon builds
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
If potion Toxicity is greater than 1, time automatically slows by 5% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +2%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.
Vitality gain: +1%
Consumes Adrenaline and reduces the Toxicity cost of potions by 10% per Adrenaline point. Does not affect mutagen decoctions.
Vitality gain: +1%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Loadout
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When Vitality reaches 0, consumes Adrenaline points immediately to restore 10% Vitality per point. Restores Vitality with bonus 67%. The effect can only be used once every 30 seconds.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Mutations
Gear
Alchemy
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Restores Vitality immediately and fully. Grants immunity to damage for a short duration.
Accelerates Stamina regeneration. Extended duration. Never expires at night.
Extended duration. Grants 100% critical hit chance during storms.