D'S Build - EDGERUNNERS 2
CDPR's official build guide for D, from Edgerunners 2. This is a base build, feel free to go from here and add more to it!
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Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+40% spread distance with quickhacks.
Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.
When Overclock is active: +15% chance for any quickhack to spread to 2 nearby enemies.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 37 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
+5 Max RAM +25% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
+1 RAM when you neutralize an enemy.
+1 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
Effect active when scanning: Highlights enemies within 12.5 m. The effect remains active for 60 sec. after scanning.
6x optical zoom when scanning or aiming.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Increased ricochet chance with Power weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 270 damage to nearby enemies.
technical · +0.1% Tech weapon damage per Attribute Point.
+250% RAM Regen Rate when available RAM is below 5.
intelligence · +0.1% damage reduction per Attribute Point.
+5% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
Weapons
1/3Grenades
0/1Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
+40% spread distance with quickhacks.
Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.
When Overclock is active: +15% chance for any quickhack to spread to 2 nearby enemies.
Sets the enemy on fire, dealing damage over time.
Deals damage. Mechs, robots, drones and turrets receive additional damage.
+3 sec. duration for all Control quickhacks currently affecting the target.
+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
Applies an EMP effect that deals additional damage over time.
+20% damage against enemies below a High threat level.
Untraceable
Deafens the enemy, reducing their ability to detect you.
Quickhacks against the affected enemy still initiate trace progress but do not increase it.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
Stacks up to 8 times.
At 2 stacks, permanently disables enemy cyberware.
At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.
At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
Untraceable
Reveals enemies and devices connected to the local network.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.
Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).
Resets detection progress of target enemy. In combat, it reduces enemy accuracy.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.