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Body
4
Ref.
4
Cool
9
Int.
20
Tech.
4
20
Level
Relic

D'S Build - EDGERUNNERS 2
Cyberpunk 2077
Netrunner, Edgerunners 2
build
Published

CDPR's official build guide for D, from Edgerunners 2. This is a base build, feel free to go from here and add more to it!

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More: Glass Cannon builds, Roleplay builds

Lvl
20
PP
29
/ 29
114
/ 114
Level
20
Based on attributes
Perk
Points
29
/ 29
19
from leveling up
4
from skill rewards
6
from perk shards
Body
4
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
4
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
9
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
4
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Raven Microcyber Mk.3
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+40% spread distance with quickhacks.

Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.

When Overclock is active: +15% chance for any quickhack to spread to 2 nearby enemies.

20
5
+
++
Quickhacks
8/8
26 RAM
Overheat
3 RAM
Short Circuit
4 RAM
Sonic Shock
4 RAM
Cyberware Malfunction
4 RAM
Ping
4 RAM
Weapon Glitch
6 RAM
Synapse Burnout
10 RAM
Reboot Optics
2 RAM
Frontal Cortex
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 37 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ex-Disk

+5 Max RAM +25% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Memory Boost

+1 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Nervous System
implant
implant
implant
Ocular System
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 12.5 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
3
4
5
+
++
Capacity
114 / 114
Exceeds the capacity available at level 20 (86). Capacity grows +3 per level; collect the remaining +28 from capacity shards in the world.
Arms
implant
Hands
Ballistic Coprocessor

Increased ricochet chance with Power weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

2
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 270 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
60
1
2
3
4
5
+
++
implant
implant
Armor
128
Skeleton
Feen-X

+250% RAM Regen Rate when available RAM is below 5.

intelligence · +0.1% damage reduction per Attribute Point.

16
20
1
2
3
4
5
+
++
implant
requires License to Chrome (rank 3)
Legs
implant
Circulatory System
Heal-On-Kill

+5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
implant
implant
Face
implant

Weapons

1/3
Liberty
Power Pistol
63.8
Damage
DPS170
Attack Speed3.6/s
Headshot Bonus+50%
Magazine14
Reload Time0.9s
1
2
3
4
5
+
++
Mod
mod
Mod
mod
Scope
scope
Muzzle
muzzle
Off-hand
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

8/8
Cyberdeck
Raven Microcyber Mk.3
Cyberdeck
5
+
++
9RAM
26Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+40% spread distance with quickhacks.

Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.

When Overclock is active: +15% chance for any quickhack to spread to 2 nearby enemies.

Overheat
Combat

Sets the enemy on fire, dealing damage over time.

1
2
3
4
5
2s
3 RAM
Short Circuit
Combat

Deals damage. Mechs, robots, drones and turrets receive additional damage.

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

1
2
3
4
5
1.5s
4 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

2
3
4
5
1s
4 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

1
3
5
1s
4 RAM
Weapon Glitch
Control

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.

2
3
4
5
0.3s
6 RAM
Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

3
4
5
3s
10 RAM
Reboot Optics
Control

Resets detection progress of target enemy. In combat, it reduces enemy accuracy.

1
2
3
4
5
0.3s
2 RAM
quickhack

Skills

+4 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
213Health
128Armor
26RAM
250Carry Weight
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