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Body
20
Ref.
20
Cool
9
Int.
12
Tech.
20
60
Level
Relic
14

V
Cyberpunk 2077
Random BS
build
Published

Chrome compressor based build

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More: Boss Killer builds, Challenge builds, Close Range builds

Lvl
60
PP
72
/ 72
355
/ 355
Level
60
Based on attributes
Perk
Points
72
/ 72
59
from leveling up
9
from skill rewards
4
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
9
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
2 / 2
2 / 2
Intelligence
12
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
1 / 1
1 / 2
1 / 1
2 / 2
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
Relic
14 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Operating System
Chrome Compressor

+61 Cyberware Capacity

2
3
4
5
+
++
Frontal Cortex
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 37 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Mechatronic Core

+35% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Nervous System
Adreno-trigger

+30% movement speed for 30 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Revulsor

Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 40 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
Ocular System
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 30%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Capacity
355 / 355
Exceeds the capacity available at level 60 (297). Capacity grows +3 per level; collect the remaining +58 from capacity shards in the world.
Arms
MaxTac Mantis Blades

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button

Deals Physical damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
4
5
+
++
Hands
Handle Wrap

When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +15% target lock duration +7% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Integumentary System
Peripheral Inverse

The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

body · +0.5 Health per Attribute Point.

30
50
4
5
+
++
Cellular Adapter
10
74
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
200
3
4
5
+
++
Armor
715
Skeleton
Titanium Bones

+42% Carrying Capacity

6
16
1
2
3
4
5
+
++
Epimorphic Skeleton

+12% Max Health

body · +0.5 Health per Attribute Point.

40
96
4
5
+
++
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
42
2
3
4
5
+
++
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
8
2
3
4
5
+
++
Circulatory System
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Electromag Recycler

+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
Isometric Stabilizer

-18% Stamina cost for all attacks.

reflexes · -0.5% all Stamina costs per Attribute Point.

40
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 1200 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3
Stinger
IconicThrowable Knife
95.1
Damage
DPS292.5
Attack Speed3.1/s
Stamina Cost4.8
1
2
3
4
5
+
++

Attacks against poisoned enemies have a 100% chance to cause bleeding. Attacks against bleeding enemies have a 100% to cause poisoning.

Amnesty
IconicPower Revolver
71.9
Damage
DPS96.3
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++

Cassidy's mods have turned this into the Wild West's most lethal revolver. Hip firing and landing a headshot immediately after drawing this weapon guarantees Crit Damage.

Off-hand
Ol' Reliable
IconicPower Revolver
71.9
Damage
DPS96.3
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++

Even Cassidy would ditch his Amnesty for this baby. Swapping to this weapon greatly increases headshot damage and effective range. The farther the target, the greater the headshot Crit Chance.

Scope
scope
Yinglong
IconicSmart Smg
20.5
Damage
DPS164.5
Attack Speed12.5/s
Headshot Bonus-50%
Magazine45
Reload Time1.4s
1
2
3
4
5
+
++

Deals additional Electrical damage with a small chance to apply an EMP on impact.

weapon

Grenades

1/1
Ozob's Nose
Grenade
459 DMG
4m radius

Brings new meaning to blowing one's nose.

5
grenade

Quickhacks

Chrome Compressor
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+9 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
577Health
715Armor
12RAM
434Carry Weight
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