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Body
15
Ref.
15
Cool
20
Int.
15
Tech.
16
60
Level
Relic
15

Luke 'Lucky' Bartmoss
Cyberpunk 2077
Dual-Wield Pistols Netrunner
build
This is a guide with 5 notes
by @ROZEN
Published

82+1 Perk Shard from Clampdown gig Boss Fight, Technically you could push cyberware capacity to 400 with the glitch. How i would play this build using Prides for bossing, Amnestys for crowds. Or you could play however you want with the cyberdeck in mind.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Endgame builds, Solo builds

Lvl
60
PP
83
/ 82
305
/ 305

Could spend shotgun perk points elsewhere

Level
60
Based on attributes
Perk
Points
83
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
15
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
2 / 2
Intelligence
15
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
16
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
1 / 3
2 / 2
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

With the glitch 100 extra capacity in mind, could use iconics increasing quickhack damage and health. Since using guns, better try to role cyberware stat mods into Headshot Damage Multiplier

Operating System
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+12 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Quickhacks
8/8
33 RAM
Cyberware Malfunction
4 RAM
Short Circuit
4 RAM
Cyberpsychosis
22 RAM
Cripple Movement
6 RAM
Synapse Burnout
16 RAM
Sonic Shock
6 RAM
Memory Wipe
8 RAM
Reboot Optics
2 RAM
Frontal Cortex
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
RAM Reallocator

Instantly recovers 45% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 75 sec.

intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.

40
4
5
+
++
Memory Boost

+1.35 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Nervous System
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
Revulsor

Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 35 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
2
3
4
5
+
++
Ocular System
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 19.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
3
4
5
+
++
Capacity
305 / 305
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +69 from capacity shards in the world.
Arms
Toxic Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Chemical damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
88
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
2
3
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
186
4
5
+
++
Armor
1006
Skeleton
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
ThreatEvac

+29% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +39%).

intelligence · +0.05% to all dealt damage per Attribute Point.

5
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3

Finishing the Sun ending twice to get Prides, and maybe The Star ending for Amnesty(but i think you can get a second Amnesty elsewhere)

Amnesty
IconicPower Revolver
80.3
Damage
DPS107.4
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++

Cassidy's mods have turned this into the Wild West's most lethal revolver. Hip firing and landing a headshot immediately after drawing this weapon guarantees Crit Damage.

Off-hand
Amnesty
IconicPower Revolver
80.3
Damage
DPS107.4
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++

Cassidy's mods have turned this into the Wild West's most lethal revolver. Hip firing and landing a headshot immediately after drawing this weapon guarantees Crit Damage.

Pride
IconicPower Pistol
59.6
Damage
DPS112.8
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time0.9s
1
2
3
4
5
+
++

Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
Off-hand
Pride
IconicPower Pistol
59.6
Damage
DPS112.8
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time0.9s
1
2
3
4
5
+
++

Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
The Headsman
IconicPower Shotgun
257.6
Damage
DPS348.1
Attack Speed1.3/s
Headshot Bonus-15%
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++

Fires a single round instead of pellets. Coupled with a unique scope, this shotgun gains ridiculous accuracy for its range. Headshots momentarily increase reload speed and accuracy and a subsequent headshot deals Crit Damage.

Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
weapon

Grenades

1/1
F-GX Frag Grenade
Grenade
555 DMG
4m radius

Hits enemies with an explosive blast and shrapnel.

1
2
3
4
5
+
grenade

Quickhacks

8/8

Sonic Hacks combo is basically a cheaper System Collapse, and play around however you want.

Cyberdeck
Tetratronic Rippler Mk.5
Cyberdeck
5
+
++
13RAM
33Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+12 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Short Circuit
Combat

Deals damage. Mechs, robots, drones and turrets receive additional damage.

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

1
2
3
4
5
1.5s
4 RAM
Cyberpsychosis
Ultimate

Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.

-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.

+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.

4
5
1.5s
22 RAM
Cripple Movement
Control

Disables enemy movement and cyberware that supports movement and dodging.

+15% melee damage against affected enemies.

Affected enemies are more susceptible to melee Finishers.

+5% Health and +2 RAM after performing Finishers on affected enemies.

2
3
4
5
0.3s
6 RAM
Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

3
4
5
3s
16 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

2
3
4
5
1s
6 RAM
Memory Wipe
Stealth

Untraceable

Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.

3
4
5
1.5s
8 RAM
Reboot Optics
Control

Resets detection progress of target enemy. In combat, it reduces enemy accuracy.

Extends the base effect's duration.

1
2
3
4
5
0.3s
2 RAM
quickhack

Skills

Just grind it man

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
566Health
1006Armor
33RAM
350Carry Weight
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