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Body
4
Ref.
20
Cool
20
Int.
16
Tech.
9
48
Level
Relic
4

LEON REDFIELD
Cyberpunk 2077
Cant Run If You Gun Em
build
Published · Updated

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Lvl
48
PP
64
/ 64
85
/ 170
Level
48
Based on attributes
Perk
Points
64
/ 64
47
from leveling up
4
from skill rewards
13
from perk shards
Body
4
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
16
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
1 / 3
Technical Ability
9
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
1 / 2
1 / 1
Relic
4 / 15
Phantom Liberty cyberware abilities
1 / 1

Cyberware

Operating System
Militech Berserk

Press the cyberware button to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 35 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Frontal Cortex
implant
implant
implant
Nervous System
Adreno-trigger

+20% movement speed for 10 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
implant
implant
Ocular System
Kiroshi "Doomsayer" Optics

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 18 m. The effect remains active for 60 sec. after scanning.

6x optical zoom when scanning or aiming.

reflexes · +0.1% Crit Chance per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
85 / 170
Arms
Thermal Projectile Launch System

Launches an explosive projectile that deals massive Thermal damage. Small Burn chance. Charged shots gain: +30% damage +25% explosion radius +30% Burn chance

Assign cyberware to the quickslot and activate it with the combat gadget button.

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Shock Absorber

-14% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
implant
implant
implant
Armor
40
Skeleton
implant
implant
requires License to Chrome (rank 3)
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
6
2
3
4
5
+
++
Circulatory System
implant
implant
implant
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 1500 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3
Tamayura
Power Pistol
61.3
Damage
DPS121.1
Attack Speed2.5/s
Headshot Bonus+50%
Magazine8
Reload Time1.5s
1
2
3
4
5
+
++
Mod
mod
Mod
mod
Scope
scope
Muzzle
muzzle
Off-hand
Metel
Power Revolver
83.7
Damage
DPS95.6
Attack Speed1.7/s
Headshot Bonus+75%
Magazine8
Reload Time1.4s
1
2
3
4
5
+
++
Dual wielding needs Double Trouble (Cool).

Fires explosive rounds.

Mod
mod
Mod
mod
Cut-o-Matic x-MOD2
IconicBlade Chainsword
151.4
Damage
DPS258.4
Attack Speed1.4/s
Stamina Cost9.6
1
2
3
4
5
+
++

The unsettling noise this weapon produces will alert enemies and cause civilians to panic.

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
mod
Mod
mod
DB-4 Palica
Smart Double Barrel Shotgun
612
Damage
DPS510
Attack Speed5/s
Headshot Bonus-65%
Projectiles16
Magazine2
Reload Time0.7s
1
2
3
4
5
+
++

Rounds deal increased damage, but have a chance to lose target-lock and miss.

Mod
mod
Mod
mod
weapon

Grenades

1/1
GASH Antipersonnel Grenade
Grenade
16 DMG
3m radius

Activates 32 lasers that deal damage for 8 sec.

Decapitates non-Boss enemies who have less than 30% Health.

5
+
grenade

Quickhacks

Militech Berserk
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+4 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
368Health
40Armor
6RAM
350Carry Weight
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