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Level 100

All rounder lvl 100
The Witcher 3 Remastered
Combat + Sign
build
by rixxey
Published · Updated ·

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More: Beginner builds, Close Range builds, Endgame builds, Sign builds, Melee builds

lvl
100
Lowest level for this build
Combat
14 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
28 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Firestream

Emits a continuous stream of fire that damages enemies.

Stamina regeneration in combat: +0.5/s

Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
8 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 2 Adrenaline point(s) per cast.

Vitality gain: +1%

add General skills
Skill points
In skills
50
In mutations
49
Total spent
99
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater red mutagen
+45% Attack power
remove
Group 1
3/3
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

2 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+30% Attack power
remove
Group 2
3/3
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

6 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

8 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 3
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

12 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

15 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 4
3/3
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

22 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

26 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+75%
Sign intensity
+120%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Metamorphosis

Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 5. Witcher Senses help you see better in dark places.

2 red2 blue3 green7 pts
active
Strengthened Synapses
4/4
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

2 mutations
Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

4 mutations
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

8 mutations
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

12 mutations
Research
Researched
12/ 12
Active
Metamorphosis
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Wolven steel sword
GrandmasterWolven setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
899 / 992
26%
1539
strong
1648 / 1819
26%
1539
+11% Critical hit chance+11% Sign intensity+11% Adrenaline gain+11% Chance to cause bleeding+5% Bonus experience from humans and nonhumans
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Prolongation

Each unblocked blow increases potion duration time by 1s.

Made from Greater Morana, Perun, Svarog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Steel sword
Silver sword
Wolven silver sword
GrandmasterWolven setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1235 / 1366
26%
2115
strong
2264 / 2504
26%
2115
+11% Critical hit chance+11% Sign intensity+11% Adrenaline gain+11% Chance to cause bleeding+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runeword
Prolongation

Each unblocked blow increases potion duration time by 1s.

Made from Greater Morana, Perun, Svarog
Level 3 Runeword
Takes all three sockets.
Oil
oil
Silver sword
Crossbow
Crossbow
RelicLevel 30
98 / 94piercing damage
vs humans / monsters10 base+200% attack power15% crit
+1–2% Adrenaline gain+1–10% Bonus experience from monsters+1–10% Bonus experience from humans and nonhumans
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Variant
Relic
Item level
30
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Wolven armor
GrandmasterWolven setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Eruption

Foes set alight by Igni explode when they die and ignite nearby foes.

Made from Greater Igni, Quen, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Wolven gauntlets
GrandmasterWolven setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Quen
+10% Quen intensity
Glyph
Greater Glyph of Quen
+10% Quen intensity
Glyph
Gauntlets
Trousers
Wolven trousers
GrandmasterWolven setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+11% Attack power+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Greater Glyph of Yrden
+10% Yrden intensity
Glyph
Trousers
Boots
Wolven boots
GrandmasterWolven setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Attack power
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Boots
Mask
Set bonuses
Wolven set
6 / 6 bonus pieces
3 pieces: Each instance of Bleeding applied to enemies increases sword damage by 1% for each piece of the set. Current bonus: 6%.
6 pieces: Each Adrenaline Point increases the possible number of Bleeding effects that can be applied to a single enemy.

Alchemy

Potions
potion
Decoctions
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity30 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity30 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity30 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity30 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity30 min
decoction
Toxicity
Toxicity
250 / 100
150 over the maximumdamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6281
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
121%
Bonus damage
77
Critical hit chance
15%
Critical hit damage
25%
Adrenaline gain
74%
Stamina regen in combat
23.5/s
Signs
Sign intensity
205.1%
Igni intensity
20%
Yrden intensity
20%
Quen intensity
20%
Defense
Armor
509
Vitality regen
101/s
Vitality regen in combat
21/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
45%
Piercing resistance
29%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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