Brains and Brawn
Get into trouble with some quick hacks and solve all your problems with a shotgun.
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More: AoE builds, Close Range builds, Netrunner builds, Survival builds, Tank builds
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
-20% traceability for quickhacks uploaded through cameras.
-50% RAM cost for Device and Vehicle quickhacks.
Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration
Instantly recovers 30% Max RAM when available RAM falls to 20%.
+2 Max RAM
Cooldown: 80 sec.
intelligence · -2 sec. Cooldown with this cyberware per Attribute Point.
+6 Max RAM +35% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
Increases RAM recovery rate by +0.3 unit(s) per sec.
+2 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
Effect active when scanning: Highlights cameras and turrets within 39 m. The effect remains active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
intelligence · +0.05% to all dealt damage per Attribute Point.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Deal Physical damage.
body · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
body · +0.5 Health per Attribute Point.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
reflexes · +0.1% Crit Chance per Attribute Point.
+250% RAM Regen Rate when available RAM is below 7.
intelligence · +0.1% damage reduction per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
Allows you to charge jumps for greater distance. Hold the jump button to charge, then release to jump.
body · +0.5 Health per Attribute Point.
+7.5% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with the combat gadget button.
Cooldown: 1500 sec.
intelligence · +0.05% to all dealt damage per Attribute Point.
Weapons
3/3 + 1Heavy weapon. Slightly reduces movement speed and jump height.
A rocket launcher that fires explosive rounds. This weapon can smart-target up to six enemies simultaneously. Everything caught in the blast radius is torn to shreds. Be careful - that goes for you too. At low Health, reload speed and Burn chance is increased.
Rounds per burst increased to 4. Increases magazine size and projectile speed. When aiming, can lock onto 4 targets simultaneously. Projectiles deal additional Electrical damage with an increased chance to apply Shock.
Makes the weapon non-lethal. +20% damage outside of combat.
+40% damage against Stunned, Staggered and Knocked Down enemies.
Improves accuracy by changing irregular pellet spread into a more uniform, predictable pattern.
Judy's mods give this shotgun extra lightness and precision. When enemies get close, your Shock and Knockdown chance is increased.
Grenades
1/1 + 2Activates 32 lasers that deal damage for 8 sec.
Decapitates non-Boss enemies who have less than 30% Health.
Emits a sound that lures enemies.
+80% lock-on speed with Smart weapons against affected enemies.
Applies Blinding for 12 sec.
-90% accuracy for affected human enemies for 15 sec.
Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
-20% traceability for quickhacks uploaded through cameras.
-50% RAM cost for Device and Vehicle quickhacks.
Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration
Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped.
Can also detonate weakspots on robots, drones, mechs and turrets.
-10 RAM cost for a short time after exploding an enemy with a combo of the Contagion quickhack and a burn effect, or after exploding a vehicle or device in any way. Stacks 2 time(s).
Detonation now occurs instantly after upload.
Deals damage. Mechs, robots, drones and turrets receive additional damage.
+3 sec. duration for all Control quickhacks currently affecting the target.
+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
Applies an EMP effect that deals additional damage over time.
+20% damage against enemies below a High threat level.
+15% headshot and weakspot damage against the affected enemy.
Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.
Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.
Untraceable
Reveals enemies and devices connected to the local network.
+25% lock-on speed with Smart weapons against Pinged enemies.
Highlights devices and allows you to quickhack them through walls.
Untraceable
Lures an enemy to your current position without putting them in an Alerted state.
Can be used during combat, forcing the affected enemy out of cover.
When uploaded through a camera, the enemy will be lured to the camera instead of you.
When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back.
Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).
-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.
When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
Stacks up to 8 times.
At 2 stacks, permanently disables enemy cyberware.
At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.
At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.
+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.