Akira
For use with 'Pleonexia' and 'More Backgrounds'. Join the fleet, do smugging/theft/piracy jobs, kill only if you have to, not when you want to. Earn the Keelhauler from Delgado and upgrade it/reroll it over time and port it through NG+. Give your best heavy guns to Jessamine or Muria. Note: Take "File Not Found" if you aren't using 'More Backgrounds'.
Have fun!
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More: Exploration builds, Minion builds, Roleplay builds, Support builds, Wealth builds
Your past is yours to define. Represents backgrounds added by mods. It grants no preset skills — instead, the first rank of your first three chosen skills is free and won't raise your level.
You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal)
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma)
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increase your maximum health by 40%.
You have 20% more oxygen available.
Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage.
Reduced chance to gain afflictions from environmental damage sources.
Buy for 20% less and sell for 25% more.
50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Pistol kills grant +25% critical hit chance for 5 seconds.
Ballistic weapons range is increased by 30%.
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster.
Resources required to craft items and complete research projects is reduced by 20%.
You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
Increased ship turning rate and maneuverability.
Unlocks ship targeting functionality.
Weapons
10 sec
Each consecutive hit deals more damage.
Randomly applies a bleed effect to the target.
Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
Empty internal module.
Marks enemies while Aiming, and greatly increases Accuracy.
Lighter mag that vastly increases Aim Down Sight speed and Reload speed.
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Receiver that fires continuously while the trigger is pulled.
Reduces Recoil.
10 sec
Each consecutive hit deals more damage.
Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion.
Break through even the strongest armor.
Empty internal module.
Standard issue magazine.
Increases Damage.
10 sec
Standard issue barrel.
Empty internal module.
Laser Sight attachment to help with target acquisition and increase Accuracy.
Specialized lenses vastly increase accuracy.
Reflex sights for quicker target acquisition and visibility.
Increases Aiming Speed.
Powers
Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies.
Envelop yourself in a metastable shell of antimatter that reflects projectiles and increases your resistance to attacks.
Phase through the normal flow of time and slow down the universe for a duration.
Warp the light around you, becoming nearly invisible for a duration.
Armor
+5% Persuasion chance
-15% damage from Alien enemies.
+25 Corrosive Resistance.
-10% incoming Physical, Energy, and EM damage.
Increases Damage Resistance.
No Upgrade.
-15% damage from Robot enemies.
+25 Radiation Resistance.
-10% incoming Physical, Energy, and EM damage.
Increases Damage Resistance.
No Upgrade.
-15% damage from Human enemies.
+25 Thermal Resistance.
-10% incoming Physical, Energy, and EM damage.
Entry-level boostpack.
+10% oxygen capacity.
No Upgrade.
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.