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Body
18
Ref.
20
Cool
20
Int.
3
Tech.
20
60
Level
Relic
15

BLADERUNNER
Cyberpunk 2077
Katana-Knife
build
Published

Shinobi Build via Katana and Throwing Knife

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More: Boss Killer builds, Challenge builds, Endgame builds, Melee builds, Stealth builds

Lvl
60
PP
82
/ 82
RP
15
/ 15
351
/ 306
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Relic
Points
15
/ 15
from Phantom Liberty
Body
18
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
1 / 3
2 / 2
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
351 / 306
Exceeds the capacity available at level 60 (232) and all +74 from shards; Edgerunner covers the remaining 45 at -22.5% Max Health.
Armor
843
Installed
14 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
1 / 3
Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
implant
Ocular System
1 / 1
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 30%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Nervous System
2 / 3
Stabber

+16.75% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
implant
Arms
0 / 1
implant
Hands
1 / 2
Handle Wrap

When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
10
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Adrenaline Booster

+23% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Isometric Stabilizer

-18% Stamina cost for all attacks.

reflexes · -0.5% all Stamina costs per Attribute Point.

40
3
4
5
+
++
Integumentary System
2 / 3
Carapace

+32% Armor effectiveness when attacked from the side or rear.

technical · +0.5 Armor per Attribute Point.

16
80
1
2
3
4
5
+
++
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
108
4
5
+
++
implant
Skeleton
2 / 3
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
138
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
126
4
5
+
++
implant

Weapons

3/3
Byakko
Blade Katana
152.1
Damage
DPS322.5
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

Byakko's perfect balancing allows you to leap toward an enemy with full force. Killing them allows you to temporarily perform a rapid combo of attacks.

Punknife
Throwable Knife
104.7
Damage
DPS322.5
Attack Speed3.1/s
Stamina Cost6
1
2
3
4
5
+
++
Mod
mod
Mod
mod
Punknife
Throwable Knife
104.7
Damage
DPS322.5
Attack Speed3.1/s
Stamina Cost6
1
2
3
4
5
+
++
Mod
mod
Mod
mod
weapon

Grenades

1/1
Smoke Grenade
Grenade
4m blast radius
2
3
4
5
+

Creates a smoke screen for 15 sec.

grenade

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
575Health
843Armor
2RAM
350Carry Weight
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