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Level 74

endgame combat alchemys strong attack boss melter
The Witcher 3 Remastered
build
by pnz
Published ·

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lvl
74
Lowest level for this build
Combat
28 pts
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Lightning Reflexes

Time slows by an additional 30% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 5% chance to instantly kill the target.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
24 pts
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

Debilitating Poison

Poisoned targets deal 5% less damage.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
4 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
56
In mutations
49
Total spent
105
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater green mutagen
+600 Vitality
remove
Group 1
3/3
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

2 pts
Potent Sting

Poisoned weapons deal an additional 15% damage, or an additional 30% damage to targets immune to poison.

Potion duration time and bomb damage: +6%

4 pts
Greater red mutagen
+40% Attack power
remove
Group 2
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

6 pts
Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

8 pts
Crushing Blow

A Strong Attack has a 60% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+40% Attack power
remove
Group 3
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

12 pts
Sunder Armor

Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).

Adrenaline Point gain: +3%

15 pts
Rend

Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.

Adrenaline Point gain: +3%

18 pts
Greater red mutagen
+30% Attack power
remove
Group 4
3/3
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

22 pts
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

26 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Vitality
+600
Attack power
+110%

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

2 mutations
Poisoned Blades

Oil applied to blades has a 15% chance of poisoning the target.

Potion duration time and bomb damage: +6%

4 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
8 mutations
Toxic Shock

Hitting a poisoned enemy with a Strong Attack consumes the poison, causing an extra burst of poison damage equal to 75% of the attack damage. Can be used once every 5 seconds.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 190 toxicity: +142.5% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Hen Gaidth steel sword
Hen Gaidth & Tesham Mutna setLevel 74
633 damage
damage / crit
crit chance
DPS
fast
2498 / 3448
45%
4876
strong
4579 / 6320
45%
4875
+15% Critical hit chance+75% Critical hit damage+15% Chance to cause bleeding+15% Chance to stun150 Armor piercing
Applies while this weapon is drawn, not counted in the character totals.
Item level
74 auto
The drop you would get at level 74.The level on the item's tooltip, needed to equip it.
Set level
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior Hanged Man's Venom
+50% Attack power versus humans and nonhumans
Oil · 60 charges
Steel sword
Silver sword
Ami
RelicLevel 74
851 damage
damage / crit
crit chance
DPS
fast
3332 / 4609
45%
6511
strong
6108 / 8448
45%
6510
+15% Critical hit chance+75% Critical hit damage+30% Quen intensity300 Armor piercing+15% Chance to stagger
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Relic
Its level and figures depend on when it dropped.
Item level
74 auto
The drop you would get at level 74.The level on the item's tooltip, needed to equip it.
Set level
Runestones
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Greater Morana runestone
+5% Chance to poison
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
Superior vampire oil
+50% Attack power versus Vampires
Oil · 60 charges
Silver sword
Crossbow
Death From Above
RelicLevel 13
103 / 98piercing damage
vs humans / monsters7 base+145% attack power30% crit
+1–2% Adrenaline gain+5% Bonus experience from humans and nonhumans
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
13
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Manticore armor
Manticore setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+28% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Glyphword
glyphword
Takes all three sockets, replacing what they hold.
Chest armor
Gauntlets
Manticore gauntlets
Manticore setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+12% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Gauntlets
Trousers
Manticore trousers
Manticore setmediumLevel 40
91 armor
+9% Slashing resistance+8% Monster damage resistance+33% Elemental resistance+5% Critical hit chance+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Trousers
Boots
Manticore boots
Manticore setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+25% Critical hit damage+5 Toxicity
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Greater Glyph of Mending
+3/s Vitality regen+3/s Vitality regen in combat
Glyph
Boots
Mask
Set bonuses
Hen Gaidth & Tesham Mutna set
1 / 6 bonus pieces
3 pieces: Killing opponents restores Vitality. The amount of Vitality restored equals 1% of maximum Vitality for each element of the set worn. Currently, that amount is: 1%.
Manticore set
4 / 6 bonus pieces
3 pieces: Critical hit chance and critical hit damage also apply to bombs. Bombs are thrown without any delay.
6 pieces: The maximum number of charges for each alchemy item is increased by 1.

Alchemy

Potions
Cat

Grants sight in total darkness. Increases critical hit chance.

+5% Critical hit chance
15 toxicity85s3 doses
Thunderbolt

Increases Attack Power.

+30% Attack power
25 toxicity43s3 doses
potion
Decoctions
Alghoul decoction

Adrenaline Points are generated more quickly than normal until the first successful enemy attack.

+50% Adrenaline gainConditional, not in the character stats
50 toxicity43 min
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity43 min
Forktail decoction

Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.

+50% Attack power+50% Sign intensityConditional, not in the character stats
50 toxicity43 min
decoction
Toxicity
Toxicity
190 / 207
17 freedamage above 104
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
9421
Toxicity
207
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
282.5%
Bonus damage
77
Critical hit chance
30%
Critical hit damage
75%
Adrenaline gain
54%
Stamina regen in combat
10/s
Signs
Sign intensity
170.6%
Quen intensity
30%
Defense
Armor
509
Vitality regen
28/s
Vitality regen in combat
28/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
42%
Resistances
Slashing resistance
45%
Piercing resistance
29%
Monster damage resistance
40%
Elemental resistance
45%
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