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Body
3
Ref.
4
Cool
5
Int.
5
Tech.
5
1
Level
Relic

Randomised Build
Cyberpunk 2077
Amalgamation
build
Published · Updated ·

I Spun a Randomised Wheel to see what category I got. Then I spun the wheel to see what weapon in that category I got was. In other words, I hate it :)

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More: Challenge builds

Lvl
1
PP
0
/ 0
0
/ 24
Level
1
Based on attributes
Perk
Points
0
/ 0
0
from leveling up
0
from skill rewards
0
from perk shards
Raising attributes levels you up and earns perk points. Open an attribute's tree to spend them.
Body
3
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
4
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
5
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
5
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
5
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
implant
Frontal Cortex
implant
implant
implant
Nervous System
implant
implant
implant
Ocular System
implant
Capacity
0 / 24
Arms
implant
Hands
implant
requires Ambidextrous
Integumentary System
implant
implant
implant
Armor
10
Skeleton
implant
implant
requires License to Chrome (rank 3)
Legs
implant
Circulatory System
implant
implant
implant
Face
implant

Weapons

3/3
Skippy
IconicSmart Pistol
39.6
Damage
DPS180.2
Attack Speed6.7/s
Headshot Bonus-15%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

A smart pistol that picks its own targets. Its default Puppy-Loving Pacifist setting weights auto-targeting toward legs; Skippy's quest can switch it to Stone Cold Killer, which adds the head to its priorities.

M-179e Achilles
Tech Precision Rifle
91.4
Damage
DPS149.6
Attack Speed5/s
Headshot Bonus+50%
Projectiles5
Magazine9
Reload Time2.3s
1
2
3
4
5
+
++
Mod
mod
Mod
mod
Psalm 11:6
IconicPower Assault Rifle
30
Damage
DPS180.2
Attack Speed11.1/s
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

Fires explosive rounds.

Fiery coals and sulfur will rain down upon all sinners. Turns your enemies into a smoldering heap of... something.

Scope
scope
Muzzle
muzzle
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
106Health
10Armor
1RAM
200Carry Weight
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