Vitality Warrior
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You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
Reduces damage received while dodging by 33%.
Adrenaline Point gain: +1%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
A Strong Attack has a 20% chance to increase the damage dealt by the next 2 Strong Attacks by 50%.
Adrenaline Point gain: +1%
Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Every learned alchemical recipe increases maximum Toxicity by 1.
Potion duration time and bomb damage: +2%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.
Vitality gain: +3%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Loadout
Fast attacks increase the next strong attack's damage by 45%.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 30% per point upon hitting an enemy.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Strong Attacks sunder enemy Armor, reducing enemy damage resistance by 10%. Stacks up to 3 time(s).
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Each potion dose heals 30% Vitality.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Extends the duration of all mutagen decoctions by 100%.
Potion duration time and bomb damage: +6%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each piece of Medium Armor increases sword damage by 6% and bomb damage by 6%.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Mutations
Gear
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.
Alchemy
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Restores Vitality immediately and fully. Grants immunity to damage for a short duration.
Damage dealt is increased when Vitality is at its maximum.