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Body
11
Ref.
15
Cool
15
Int.
20
Tech.
20
60
Level
Relic
15

Dual Runner
Cyberpunk 2077
Dual runner
build
by @Pain
Published

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More: Endgame builds

Lvl
60
PP
82
/ 82
RP
15
/ 15
326
/ 310
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Relic
Points
15
/ 15
from Phantom Liberty
Body
11
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
3 / 3
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
2 / 2
3 / 3
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 3
2 / 2
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
326 / 310
Exceeds the capacity available at level 60 (236) and all +74 from shards; Edgerunner covers the remaining 16 at -8% Max Health.
Armor
1474
Installed
22 / 22
Operating System
1 / 1
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+12 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Frontal Cortex
3 / 3
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Bioconductor

Allows your quickhacks to deal Crit Hits. 40% Crit Chance with quickhacks. -4 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

16
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Adreno-trigger

+30% movement speed for 40 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Arms
1 / 1
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
1
2
3
4
5
+
++
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
88
1
2
3
4
5
+
++
Skeleton
3 / 3
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Rara Avis

+42% Armor

body · +2 Health per Attribute Point.

45
1
2
3
4
5
+
++
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++

Weapons

3/3
La Chingona Dorada
Power Pistol
122.5
Damage
DPS245
Attack Speed2.9/s
Headshot Bonus+25%
Magazine10
Reload Time1.5s
1
2
3
4
5
+
++
Iconic

Every headshot temporarily increases Crit Damage and Burn chance. The next time you equip La Chingona Dorada, you gain extra ammo equal to the number of headshots.

Scope
scope
Muzzle
RC-7 Dybbuk
Recoil Dir Reduction: +100
1
2
3
4
5
La Chingona Dorada
Power Pistol
122.5
Damage
DPS245
Attack Speed2.9/s
Headshot Bonus+25%
Magazine10
Reload Time1.5s
1
2
3
4
5
+
++
Iconic

Every headshot temporarily increases Crit Damage and Burn chance. The next time you equip La Chingona Dorada, you gain extra ammo equal to the number of headshots.

Scope
scope
Muzzle
RC-7 Dybbuk
Recoil Dir Reduction: +100
1
2
3
4
5
Her Majesty
Power Pistol
110.7
Damage
DPS240.7
Attack Speed2.9/s
Headshot Bonus+50%
Magazine10
Reload Time0.8s
1
2
3
4
5
+
++
Iconic

While Optical Camo is active, this weapon's shots gain perfect accuracy and guaranteed headshot Crits along with increased damage. As if that weren't enough, it comes with a unique silencer.

Scope
scope
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

8/8
Cyberdeck
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+12 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Ping
Stealth
7 RAM
1s upload
1
3
4
5

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

Cyberpsychosis
Ultimate
22 RAM
1.5s upload
4
5

Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.

-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.

+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.

System Collapse
Ultimate
28 RAM
1s upload
4
5

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

Contagion
Combat
12 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

Synapse Burnout
Combat
16 RAM
3s upload
3
4
5

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

Short Circuit
Combat
4 RAM
1.5s upload
1
2
3
4
5

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

Cyberware Malfunction
Control
4 RAM
0.3s upload
2
3
4
5

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

Sonic Shock
Stealth
6 RAM
1s upload
2
3
4
5

Deafens the enemy, reducing their ability to detect you.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
470Health
1474Armor
26RAM
350Carry Weight
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