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Level 300+
s5
p9
e8
c10
i10
a6
l8

Best xp build in game
Fallout 76
Unyeilding night light
build
Published

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More: AoE builds, Consumable builds, Endgame builds, Leveling builds, Support builds

lvl
300+
S
5
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
9
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
8
2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
10
+5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Gunsmith
lvl
11

Guns break 35% slower.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
6
+5
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

L
8
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (16)

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Empath

Teammates take 25% less damage. Player take 25% more damage.

add effects
16 mutations, 0 addictions

Consumables (5)

Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+13.5 HP/s
+63% 0.5
×1
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.25
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+9 HP/s
+50% 1
×1
Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Live & Love 3

+50% Healing from Veggies and Fruits (30m)

0.01
×1
Total effect
I
 
+9.75
AP
 
+20
XP
 
+30%
Total weight 1.77

Weapons

Automatic Energy Rifle
Quad
Crippling
Intelligence
Fracturer's
lvl 50
Damage
+40%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Intelligence
Intelligence +3
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Jet Pack Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Unyielding Ultra-Light Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Secret Service
full (5 / 5)
 
417
 
186
 
100
 
39
 
39
 
39
E
 
+2
I
 
+30
L
 
+18
A
 
+15
S
 
+15
P
 
+15
C
 
+15
AP
 
-1
Carry Weight
 
+20
Incoming Damage
 
x0.77
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (97.89999999999998 / 490)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
31
37
18
39
69
33
29
S.
P.
E.
C.
I.
A.
L.
Carry Weight
350
AP
397
HP
490
XP
+263%
Resistances
505
274
100
39
39
39
0
Evasion Chance
0.143
Incoming Damage
x0.963
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