Best xp build in game
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+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Your ranged weapons ignore 40% armor.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
Armor provides 20% more protection. Double if wearing a matching set.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
You will never mutate from rads and RadAway will never cure mutations.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Gain more max HP per point in END.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 2 Charisma for each teammate, excluding yourself.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Players you revive have +25% damage for 2 min.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
While your Health is low, gain increased damage and AP regen.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Guns break 35% slower.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 45% slower.
You do +20% ranged damage to close enemies.
Your small guns gain a 15% stagger chance and +75% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (16)
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Teammates take 25% less damage. Player take 25% more damage.
Consumables (5)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Intelligence: +2.25 (5m)
Experience: +25% (1h), Max AP: +8 (25s)
Experience: +5% (2h)
+50% Healing from Veggies and Fruits (30m)
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