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Lvl 26
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Elora
Skyrim
battlemage generalist
build
Published

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lvl 26
Based on spent perk points
You get 10289 XP from skills
You need 10000 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Warrior Stone

Those under the sign of the Warrior will learn all combat skills 20% faster.

Attributes
health
190
stamina
200
magica
160
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
90 xp
0
2
0
15
Steel Smithing
Heavy Armor
1420 xp
0
5
5
Block
111 xp
0
2
1
15
Shield Wall (1/5)
20
Shield Wall (2/5)
Two-handed
510 xp
0
3
5
One-handed
2961 xp
0
7
8
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2) ,
Bone Breaker (1/3)
Archery
536 xp
0
4
1
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5)
Light Armor
1275 xp
0
5
4
15
Agile Defender (1/5)
Sneak
456 xp
0
3
6
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
Lockpicking
493 xp
0
3
7
15
Novice Locks
Pickpocket
43 xp
0
2
2
Speech
870 xp
0
4
4
15
Haggling (1/5)
30
Allure
Alchemy
66 xp
0
2
3
Illusion
70 xp
0
1
9
15
Novice Illusion
Conjuration
33 xp
0
1
7
Destruction
783 xp
0
4
2
15
Novice Destruction
20
Destruction Dual Casting
30
Augmented Flames (1/2)
Restoration
286 xp
0
2
8
15
Novice Restoration
Alteration
0 xp
0
1
5
Enchanting
286 xp
0
2
8

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
The beast blood of Hircine. Once a day you can take Beast Form: claws, howls, and feeding on the fallen to heal and stay transformed longer. Lycanthropes are immune to all diseases and gain no rested bonus from sleep.
Lycanthropy
Beast Form, Resist Disease

Loadout

right hand
Ebony War Axe
War Axe
27
14
Speed
0.9
Reach
1
Stagger
0.85
add enchantment
choose variant
improve · Fine
Ebony Smithing
865
17
Ebony Bow
Bow
33
17
Speed
0.5625
Reach
1
add enchantment
choose variant
improve · Fine
Ebony Smithing
1440
16
left hand
Shield of Ysgramor
37
30

Increases Magic Resistance by 20%.; Increases your Health by 20 points.

improve · Fine
Ebony Smithing
1000
12
Flames
novice destruction

A gout of fire that does 8 points per second. Targets on fire take extra damage.

14
head
Apprentice Hood
Clothing

Increases your Magicka by 40 points.

10
1
18
hands
Steel Nordic Gauntlets
Heavy Armor
15
12
add enchantment
choose variant
improve · Fine
Steel Smithing
55
4
24
body
Scaled Armor
Light Armor
47
32
add enchantment
choose variant
improve · Fine
Advanced Armors
350
6
27
feet
Leather Boots of Strength
Light Armor
11
7

Carrying capacity increased by 35 points.

improve · Fine
25
2
13
backpack
add backpack
shoulder
add shoulder
ring
Enchanted Ring
Jewelry

Increases your Health by 20 points.

5
0.25
amulet
Amulet of Talos
Jewelry

Time between shouts is reduced by 20%.

20
1
Amulet of Mara
Jewelry

Restoration spells cost 10% less to cast.

20
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Warrior Stone
The Warrior Stone
constant

All combat skills increase 20% faster.

Lycanthropy
Beast Form
power · 1/day

Take on the form of the wolf.

Resist Disease
constant

Your beast blood increases Disease Resistance by 100%.

Selected
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Add Power

Shouts

Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 30s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 20s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 30s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 30s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 20s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 30s
Storm Call

A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.

Recovery: 300s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 20s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
230
Stamina
200
Magicka
200
Carry
385
Armor
109
−25.2%
Magic
20%
Poison
50%
Disease
100%
Warmth
82
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